Jaydev Posted September 7, 2014 Report Share Posted September 7, 2014 (edited) Is there a bench thread so we can compare performance on different hardware? If not, lets post some here! Any constant maps with both water and many units we can use? Edited September 7, 2014 by Jaydev Quote Link to comment Share on other sites More sharing options...
niektb Posted September 7, 2014 Report Share Posted September 7, 2014 It might be good to create a sort of benchmarking protocol so that results are produced under generic circumstances. Also it might be worth investigating what the built-in profiler (http://trac.wildfiregames.com/wiki/EngineProfiling) could do for us and maybe split the results up in GPU and CPU time to get an interesting comparison. For a heavy map with both water and lots of trees I suggest Azure Coast. Quote Link to comment Share on other sites More sharing options...
Jaydev Posted September 7, 2014 Author Report Share Posted September 7, 2014 Hoe about Belgian Bog? It also looks awesome. But to get objective results, we have to save a map and put it up for download so everyone is on the same platform. Quote Link to comment Share on other sites More sharing options...
niektb Posted September 7, 2014 Report Share Posted September 7, 2014 Belgian Bog is a skirmish map isn't it? That means it is generic across all installations. Quote Link to comment Share on other sites More sharing options...
Jaydev Posted September 8, 2014 Author Report Share Posted September 8, 2014 But doesn't terrain alter slightly? Quote Link to comment Share on other sites More sharing options...
niektb Posted September 8, 2014 Report Share Posted September 8, 2014 No, it doesn't. Quote Link to comment Share on other sites More sharing options...
niektb Posted September 9, 2014 Report Share Posted September 9, 2014 The nature of skirmish maps is that they are handmade and generic across all computers.Random maps are however generated at run time, they are different whenever you run a game with that map selected. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 14, 2014 Report Share Posted September 14, 2014 It might be good to create a sort of benchmarking protocol so that results are produced under generic circumstances. Also it might be worth investigating what the built-in profiler (http://trac.wildfiregames.com/wiki/EngineProfiling) could do for us and maybe split the results up in GPU and CPU time to get an interesting comparison. For a heavy map with both water and lots of trees I suggest Azure Coast.I believe we already collect a small amount of profiling data for users who have reporting enabled, but we don't do anything with it yet. It would be better to have a benchmark mode for the game that tries lots of different settings on specific maps, and outputs data we actually use http://trac.wildfiregames.com/ticket/837 Quote Link to comment Share on other sites More sharing options...
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