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Benchmarks thread?


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It might be good to create a sort of benchmarking protocol so that results are produced under generic circumstances. Also it might be worth investigating what the built-in profiler (http://trac.wildfiregames.com/wiki/EngineProfiling) could do for us and maybe split the results up in GPU and CPU time to get an interesting comparison.

For a heavy map with both water and lots of trees I suggest Azure Coast.

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It might be good to create a sort of benchmarking protocol so that results are produced under generic circumstances. Also it might be worth investigating what the built-in profiler (http://trac.wildfiregames.com/wiki/EngineProfiling) could do for us and maybe split the results up in GPU and CPU time to get an interesting comparison.

For a heavy map with both water and lots of trees I suggest Azure Coast.

I believe we already collect a small amount of profiling data for users who have reporting enabled, but we don't do anything with it yet. It would be better to have a benchmark mode for the game that tries lots of different settings on specific maps, and outputs data we actually use :)http://trac.wildfiregames.com/ticket/837
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