Jump to content

LAN Disconnects


Durus Pater
 Share

Recommended Posts

Hello All,

I've looked around for a solution to my problem and haven't seen anything. I hope I didn't just miss it. I have a rather simple problem. I am trying to play a multiplayer game with a friend against two AI bots (Petra). My friend hosts the game and is able to play with no issues, but I keep getting disconnected at random points in our games. When I come back we have the OOS issues (a known problem, I think - not expecting a solution to that). Why all these random disconnects? For awhile we were both using her local network, but after several disconnects I cabled our systems directly together. No router, switch, etc. between them. I still get the disconnects.

Is this likely a hardware issue on my end? I haven't ever had problems with a wired connection suddenly dropping. Is there a way to increase the poll time (proper terminology?) so that the game will wait a few seconds after it appears connection has dropped before actually kicking me?

More information and some logs:

- Both of us are running Linux. I'm on an up to date Arch system, she's on Ubuntu 12.04.

- Disconnects happen on the "official" alpha release (16) and also recent SVN versions from past several days

- A few relevant lines from the mainlog:

Net: Sending message CEndCommandBatchMessage { m_Turn: 10653, m_TurnLength: 500 } of size 9 to serverNet: Sending message CSyncCheckMessage { m_Turn: 10652, m_Hash: V\u00f7\u00c8\u0083\u0002&I\u00a0\u00e2 \u00c9p\u00c5\u0019W* } of size 27 to serverNet client: Received message CEndCommandBatchMessage { m_Turn: 10653, m_TurnLength: 500 } of size 9 from serverNet: Sending message CEndCommandBatchMessage { m_Turn: 10654, m_TurnLength: 500 } of size 9 to serverNet: Sending message CSyncCheckMessage { m_Turn: 10653, m_Hash: {\u00dc,?\u0012\u00ee\u007f\u0099-b\u00c0\u00f7_\u00e3b\u00f0 } of size 27 to serverNet client: DisconnectedNet message: ({type:"netstatus", status:"disconnected", reason:0})

Anything else I can include? I have oos_dumps and command logs. Is there anything I can do next time this happens to help pinpoint the problem?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...