lumi13f Posted May 24, 2014 Report Share Posted May 24, 2014 Hi, the titel is saying the bug.But here a complet bug report:First, I send my cav into the black area, in the hope, that he scout the area.So at all it works, but then the cav is not been seen, whats wrong? The cav didin't scout the area and were lost in the darknes.Sry for my badly english, I'm not really good at this For a better problem discription look on my Let's Play: It will be grate, that the bug will be repaired, so it will be possible that I can start a Let's Play serie.Thanks for looking for this problem,lumi13f Quote Link to comment Share on other sites More sharing options...
alpha123 Posted May 24, 2014 Report Share Posted May 24, 2014 Most likely he got killed by an enemy unit or wildlife. 1 Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 24, 2014 Report Share Posted May 24, 2014 Most likely he got killed by an enemy unit or wildlife. The issue is more serious than that, look at the video. Thanks for dropping by. Meanwhile Philip thinks he found the issue, and it's most likely related to a bug in your video driver. So we'd like some info from it. Can you get your system_info.txt and mainlog.html for us? See http://trac.wildfiregames.com/wiki/GameDataPaths on where to find them. We'd also like if your recording software might influence your video card's behaviour. So can you test if this happens without recording, and tell us what software you use to record. Also, is this always reproducible (does it happen on all maps)? Thanks a lot. 1 Quote Link to comment Share on other sites More sharing options...
lumi13f Posted May 24, 2014 Author Report Share Posted May 24, 2014 The issue is more serious than that, look at the video.Thanks for dropping by. Meanwhile Philip thinks he found the issue, and it's most likely related to a bug in your video driver.So we'd like some info from it. Can you get your system_info.txt and mainlog.html for us? See http://trac.wildfiregames.com/wiki/GameDataPaths on where to find them.We'd also like if your recording software might influence your video card's behaviour. So can you test if this happens without recording, and tell us what software you use to record.Also, is this always reproducible (does it happen on all maps)? Thanks a lot.First, I used for the recording Fraps. And I don't know how the programm is using my video card. I can't say it, that it do it on all maps, because I didn't play it a lot, because I had more projects, you know so it can be possible. As I can remember as I play it first time it was on the "gallic grass level" or so and there I had only the problem that it didn't scout over an speciall range, but they scout!I found the programm things and send it even here in a log file:system_info:(generated 2014-05-23 12:18:36 UTC)OS : Win7 SP 1 (6.1.7601)CPU : x86, AMD FX-6100 Six-Core Processor (1x6x1), 3.31 GHzMemory : 8192 MiB; 6156 MiB freeGraphics Card : NVIDIA GeForce GTX 650 Ti/PCIe/SSE2OpenGL Drivers : 4.4.0; nvoglv64.dll (9.18.13.3523), nvoglv32.dll (9.18.13.3523)Video Mode : 1440x900:32Sound Card : NVIDIA High Definition Audio; NVIDIA Virtual Audio Device (Wave Extensible) (WDM); Realtek High Definition Audio;Sound Drivers :OpenGL 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"American Megatrends Inc."version: "1302"startSegment: F000releaseDate: "11/14/2012"flags: pci|upgradable|shadowing|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int9|int14|int17vendorFlags: 5flags1: acpi|usb_legacyflags2: bios_boot|targeted_content_distribution|uefisize: 8 MiB[system]uuid0: 11DCB83F8394B020uuid1: 8CC1564CA46075A1wakeUpType: power_switchskuNumber: "SKU"[baseboard]manufacturer: "ASUSTeK COMPUTER INC."product: "M5A97 R2.0"version: "Rev 1.xx"serialNumber: "130107024301800"flags: motherboard|replaceablehChassis: 3type: motherboard[Chassis]type: desktopstate: okpowerState: okthermalState: oksecurityStatus: nonenumPowerCords: 1[Processor]socket: "Socket 942"type: CPUfamily: 63manufacturer: "AMD"id: 178BFBFF00600F12version: "AMD FX-6100 Six-Core Processor"voltage: 13 dVexternalClockFrequency: 200 MHzmaxFrequency: 3300 MHzbootFrequency: 3300 MHzstatus: enabledupgrade: socket_am3hL1: 5hL2: 6hL3: 7coresPerPackage: 6enabledCores: 6logicalPerPackage: 6flags: x64family2: 63populated: true[Cache]designation: "L1-Cache"configuration: enabledsupportedFlags: pipeline_burstcurrentFlags: pipeline_burstspeed: 1 nsecc: multiple_bittype: unifiedassociativity: A2level: 1location: internalmode: write_backmaxSize: 288 KiBinstalledSize: 288 KiB[Cache]designation: "L2-Cache"configuration: enabledsupportedFlags: pipeline_burstcurrentFlags: pipeline_burstspeed: 1 nsecc: multiple_bittype: unifiedassociativity: A16level: 2location: internalmode: write_backmaxSize: 6 MiBinstalledSize: 6 MiB[Cache]designation: "L3-Cache"configuration: enabledsupportedFlags: pipeline_burstcurrentFlags: pipeline_burstspeed: 1 nsecc: multiple_bittype: unifiedassociativity: A64level: 3location: internalmode: write_backmaxSize: 8 MiBinstalledSize: 8 MiB[PortConnector]internalDesignator: "KB"internalConnectorType: noneexternalDesignator: "Keyboard"externalConnectorType: ps2portType: keyboard[PortConnector]internalDesignator: "MS"internalConnectorType: noneexternalDesignator: "Mouse"externalConnectorType: ps2portType: mouse[PortConnector]internalDesignator: "USB3_12"internalConnectorType: noneexternalDesignator: "USB3_12"externalConnectorType: access_bus_usbportType: usb[PortConnector]internalDesignator: "SPDIF_O2"internalConnectorType: noneexternalDesignator: "SPDIF"externalConnectorType: otherportType: audio[PortConnector]internalDesignator: "USB56"internalConnectorType: noneexternalDesignator: "USB56"externalConnectorType: access_bus_usbportType: usb[PortConnector]internalDesignator: "USB34"internalConnectorType: noneexternalDesignator: "USB34"externalConnectorType: access_bus_usbportType: usb[PortConnector]internalDesignator: "LAN"internalConnectorType: noneexternalDesignator: "LAN1"externalConnectorType: rj45portType: network[PortConnector]internalDesignator: "USB12"internalConnectorType: noneexternalDesignator: "USB12"externalConnectorType: access_bus_usbportType: usb[PortConnector]internalDesignator: "AUDIO"internalConnectorType: noneexternalDesignator: "AUDIO"externalConnectorType: otherportType: audio[PortConnector]internalDesignator: "USB3_34"internalConnectorType: otherexternalConnectorType: noneportType: other[PortConnector]internalDesignator: "SATA6G_6"internalConnectorType: otherexternalConnectorType: noneportType: other[PortConnector]internalDesignator: "SATA6G_5"internalConnectorType: otherexternalConnectorType: noneportType: other[PortConnector]internalDesignator: "SATA6G_4"internalConnectorType: otherexternalConnectorType: noneportType: other[PortConnector]internalDesignator: "SATA6G_3"internalConnectorType: otherexternalConnectorType: noneportType: other[PortConnector]internalDesignator: "SATA6G_2"internalConnectorType: otherexternalConnectorType: noneportType: other[PortConnector]internalDesignator: "SATA6G_1"internalConnectorType: otherexternalConnectorType: noneportType: other[PortConnector]internalDesignator: "USB910"internalConnectorType: otherexternalConnectorType: noneportType: other[PortConnector]internalDesignator: "USB1112"internalConnectorType: otherexternalConnectorType: noneportType: other[PortConnector]internalDesignator: "USB1314"internalConnectorType: otherexternalConnectorType: noneportType: other[PortConnector]internalDesignator: "TPM"internalConnectorType: otherexternalConnectorType: noneportType: other[PortConnector]internalDesignator: "SPDIF_OUT"internalConnectorType: otherexternalConnectorType: noneportType: other[PortConnector]internalDesignator: "AAFP"internalConnectorType: otherexternalConnectorType: noneportType: other[PortConnector]internalDesignator: "COM1"internalConnectorType: otherexternalConnectorType: noneportType: other[PortConnector]internalDesignator: "CPU_FAN"internalConnectorType: otherexternalConnectorType: noneportType: other[PortConnector]internalDesignator: "CHA_FAN3"internalConnectorType: otherexternalConnectorType: noneportType: other[PortConnector]internalDesignator: "CHA_FAN2"internalConnectorType: otherexternalConnectorType: noneportType: other[PortConnector]internalDesignator: "CHA_FAN1"internalConnectorType: otherexternalConnectorType: noneportType: other[systemSlot]designation: "PCIEX16_1"type: pciebusWidth: x16usage: in_uselength: _longflags1: v3_3|sharedflags2: pmedeviceNumber: 1[systemSlot]designation: "PCIEX1_1"type: pciebusWidth: x1usage: availablelength: _shortid: 1flags1: v3_3|sharedflags2: pmedeviceNumber: 28functionNumber: 3[systemSlot]designation: "PCIEX1_2"type: pciebusWidth: x1usage: availablelength: _shortid: 2flags1: v3_3|sharedflags2: pmebusNumber: 8deviceNumber: 28functionNumber: 4[systemSlot]designation: "PCIEX16_2"type: pciebusWidth: x16usage: availablelength: _shortid: 3flags1: v3_3|sharedflags2: pmedeviceNumber: 28functionNumber: 5[systemSlot]designation: "PCI1"type: pcibusWidth: _32usage: availablelength: _shortid: 4flags1: v3_3|sharedflags2: pmedeviceNumber: 28functionNumber: 6[systemSlot]designation: "PCI2"type: pcibusWidth: _32usage: availablelength: _shortid: 5flags1: v3_3|sharedflags2: pmedeviceNumber: 28functionNumber: 7[OnBoardDevices]type: videodescription: " To Be Filled By O.E.M."enabled: true[MemoryArray]location: motherboarduse: systemecc: nonenumDevices: 4maxCapacity: 32 GiB[MemoryDevice]hMemoryArray: 44totalWidth: 64 bitsdataWidth: 64 bitsformFactor: DIMMlocator: "DIMM0"bank: "BANK0"type: DDR3typeFlags: synchronous|unbufferedspeed: 1600 MHzmanufacturer: "Undefined"serialNumber: "0000000"assetTag: "AssetTagNum0"partNumber: "CL9-9-9 D3-1600"configuredSpeed: 800 MHzsize: 4 GiBrank: 2[MemoryDevice]hMemoryArray: 44dataWidth: 64 bitsformFactor: DIMMlocator: "DIMM1"bank: "BANK1"type: unknowntypeFlags: synchronousmanufacturer: "Manufacturer1"serialNumber: "SerNum1"assetTag: "AssetTagNum1"partNumber: "Array1_PartNumber1"[MemoryDevice]hMemoryArray: 44totalWidth: 64 bitsdataWidth: 64 bitsformFactor: DIMMlocator: "DIMM2"bank: "BANK2"type: DDR3typeFlags: synchronous|unbufferedspeed: 1600 MHzmanufacturer: "Undefined"serialNumber: "0000000"assetTag: "AssetTagNum2"partNumber: "CL9-9-9 D3-1600"configuredSpeed: 800 MHzsize: 4 GiBrank: 2[MemoryDevice]hMemoryArray: 44dataWidth: 64 bitsformFactor: DIMMlocator: "DIMM3"bank: "BANK3"type: unknowntypeFlags: synchronousmanufacturer: "Manufacturer3"serialNumber: "SerNum3"assetTag: "AssetTagNum3"partNumber: "Array1_PartNumber3"[MemoryArrayMappedAddress]hMemoryArray: 44endAddress: 1FFFFFC00[MemoryDeviceMappedAddress]hMemoryDevice: 46hMemoryArrayMappedAddress: 45endAddress: 1FFFFFC00[MemoryDeviceMappedAddress]hMemoryDevice: 50hMemoryArrayMappedAddress: 45endAddress: 1FFFFFC00[systemBoot]status: no_error[OnboardDevices2]referenceDesignation: " Onboard IGD"type: videoinstance: 1enabled: truedeviceNumber: 2[OnboardDevices2]referenceDesignation: " Onboard LAN"type: ethernetinstance: 1enabled: truedeviceNumber: 25[OnboardDevices2]referenceDesignation: " Onboard 1394"type: otherinstance: 1busNumber: 3enabled: truedeviceNumber: 28functionNumber: 2and the mainlog:0 A.D. Main logLoading config file "config/default.cfg"Loaded config string "windowed" = "false"Loaded config string "splashscreendisable" = "false"Loaded config string "splashscreenversion" = "0"Loaded config string "pauseonfocusloss" = "true"Loaded config string "multiplayerserver" = "127.0.0.1"Loaded config string "xres" = "0"Loaded config string "yres" = "0"Loaded config string "bpp" = "0"Loaded config string "renderactors" = "true"Loaded config string "waternormals" = "true"Loaded config string "waterrealdepth" = "true"Loaded config string "waterfoam" = "false"Loaded config string "watercoastalwaves" = "false"Loaded config string "waterrefraction" = "true"Loaded config string "waterreflection" = "true"Loaded config string "watershadows" = "false"Loaded config string "shadows" = "true"Loaded config string "shadowpcf" = "true"Loaded config string "vsync" = "false"Loaded config string "particles" = "true"Loaded config string "silhouettes" = "true"Loaded config string "showsky" = "false"Loaded config string "nos3tc" = "false"Loaded config string "noautomipmap" = "true"Loaded config string "novbo" = "false"Loaded config string "noframebufferobject" = "false"Loaded config string "nohwcursor" = "false"Loaded config string "force_s3tc_enable" = "true"Loaded config string "renderpath" = "default"Loaded config string "preferglsl" = "false"Loaded config string "gentangents" = "false"Loaded config string "gpuskinning" = "false"Loaded config string "smoothlos" = "false"Loaded config string "postproc" = "false"Loaded config string "materialmgr.quality" = "0.0"Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"Loaded config string "forcealphatest" = "false"Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"Loaded config string "skycolor" = "0 0 0"Loaded config string "sound.mastergain" = "0.9"Loaded config string "sound.musicgain" = "0.2"Loaded config string "sound.ambientgain" = "0.6"Loaded config string "sound.actiongain" = "0.7"Loaded config string "sound.uigain" = "0.7"Loaded config string "view.scroll.speed" = "120.0"Loaded config string "view.scroll.speed.modifier" = "1.05"Loaded config string "view.rotate.x.speed" = "1.2"Loaded config string "view.rotate.x.min" = "28.0"Loaded config string "view.rotate.x.max" = "60.0"Loaded config string "view.rotate.x.default" = "35.0"Loaded config string "view.rotate.y.speed" = "2.0"Loaded config string "view.rotate.y.speed.wheel" = "0.45"Loaded config string "view.rotate.y.default" = "0.0"Loaded config string "view.rotate.speed.modifier" = "1.05"Loaded config string "view.drag.speed" = "0.5"Loaded config string "view.zoom.speed" = "256.0"Loaded config string "view.zoom.speed.wheel" = "32.0"Loaded config string "view.zoom.min" = "50.0"Loaded config string "view.zoom.max" = "200.0"Loaded config string "view.zoom.default" = "120.0"Loaded config string "view.zoom.speed.modifier" = "1.05"Loaded config string "view.pos.smoothness" = "0.1"Loaded config string "view.zoom.smoothness" = "0.4"Loaded config string "view.rotate.x.smoothness" = "0.5"Loaded config string "view.rotate.y.smoothness" = "0.3"Loaded config string "view.near" = "2.0"Loaded config string "view.far" = "4096.0"Loaded config string "view.fov" = "45.0"Loaded config string "view.height.smoothness" = "0.5"Loaded config string "view.height.min" = "16"Loaded config string "camerajump.threshold" = "40"Loaded config string "hotkey.exit" = "Alt+F4"Loaded config string "hotkey.exit" = "Ctrl+Break"Loaded config string "hotkey.exit" = "Super+Q"Loaded config string "hotkey.leave" = "Escape"Loaded config string "hotkey.confirm" = "Return"Loaded config string "hotkey.pause" = "Pause"Loaded config string "hotkey.screenshot" = "F2"Loaded config string "hotkey.bigscreenshot" = "Shift+F2"Loaded config string "hotkey.togglefullscreen" = "Alt+Return"Loaded config string "hotkey.screenshot.watermark" = "Alt+K"Loaded config string "hotkey.wireframe" = "Alt+W"Loaded config string "hotkey.silhouettes" = "Alt+S"Loaded config string "hotkey.showsky" = "Alt+Z"Loaded config string "hotkey.camera.reset" = "R"Loaded config string "hotkey.camera.follow" = "F"Loaded config string "hotkey.camera.zoom.in" = "Plus"Loaded config string "hotkey.camera.zoom.in" = "Equals"Loaded config string "hotkey.camera.zoom.in" = "NumPlus"Loaded config string "hotkey.camera.zoom.out" = "Minus"Loaded config string "hotkey.camera.zoom.out" = "NumMinus"Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"Loaded config string "hotkey.camera.rotate.cw" = "Q"Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"Loaded config string "hotkey.camera.rotate.ccw" = "E"Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"Loaded config string "hotkey.camera.pan" = "MouseMiddle"Loaded config string "hotkey.camera.left" = "A"Loaded config string "hotkey.camera.left" = "LeftArrow"Loaded config string "hotkey.camera.right" = "D"Loaded config string "hotkey.camera.right" = "RightArrow"Loaded config string "hotkey.camera.up" = "W"Loaded config string "hotkey.camera.up" = "UpArrow"Loaded config string "hotkey.camera.down" = "S"Loaded config string "hotkey.camera.down" = "DownArrow"Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"Loaded config string "hotkey.camera.jump.1" = "F5"Loaded config string "hotkey.camera.jump.2" = "F6"Loaded config string "hotkey.camera.jump.3" = "F7"Loaded config string "hotkey.camera.jump.4" = "F8"Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"Loaded config string "hotkey.console.toggle" = "BackQuote"Loaded config string "hotkey.console.toggle" = "F9"Loaded config string "hotkey.copy" = "Ctrl+C"Loaded config string "hotkey.paste" = "Ctrl+V"Loaded config string "hotkey.cut" = "Ctrl+X"Loaded config string "hotkey.selection.add" = "Shift"Loaded config string "hotkey.selection.milonly" = "Alt"Loaded config string "hotkey.selection.remove" = "Ctrl"Loaded config string "hotkey.selection.cancel" = "Esc"Loaded config string "hotkey.selection.idleworker" = "Period"Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"Loaded config string "hotkey.selection.offscreen" = "Alt"Loaded config string "hotkey.selection.group.select.0" = "0"Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"Loaded config string "hotkey.selection.group.add.0" = "Shift+0"Loaded config string "hotkey.selection.group.select.1" = "1"Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"Loaded config string "hotkey.selection.group.add.1" = "Shift+1"Loaded config string "hotkey.selection.group.select.2" = "2"Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"Loaded config string "hotkey.selection.group.add.2" = "Shift+2"Loaded config string "hotkey.selection.group.select.3" = "3"Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"Loaded config string "hotkey.selection.group.add.3" = "Shift+3"Loaded config string "hotkey.selection.group.select.4" = "4"Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"Loaded config string "hotkey.selection.group.add.4" = "Shift+4"Loaded config string "hotkey.selection.group.select.5" = "5"Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"Loaded config string "hotkey.selection.group.add.5" = "Shift+5"Loaded config string "hotkey.selection.group.select.6" = "6"Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"Loaded config string "hotkey.selection.group.add.6" = "Shift+6"Loaded config string "hotkey.selection.group.select.7" = "7"Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"Loaded config string "hotkey.selection.group.add.7" = "Shift+7"Loaded config string "hotkey.selection.group.select.8" = "8"Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"Loaded config string "hotkey.selection.group.add.8" = "Shift+8"Loaded config string "hotkey.selection.group.select.9" = "9"Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"Loaded config string "hotkey.selection.group.add.9" = "Shift+9"Loaded config string "hotkey.session.kill" = "Delete"Loaded config string "hotkey.session.stop" = "H"Loaded config string "hotkey.session.attack" = "Ctrl+Alt"Loaded config string "hotkey.session.attackmove" = "Ctrl"Loaded config string "hotkey.session.garrison" = "Ctrl"Loaded config string "hotkey.session.autorallypoint" = "Ctrl"Loaded config string "hotkey.session.guard" = "G"Loaded config string "hotkey.session.queue" = "Shift"Loaded config string "hotkey.session.batchtrain" = "Shift"Loaded config string "hotkey.session.massbarter" = "Shift"Loaded config string "hotkey.session.masstribute" = "Shift"Loaded config string "hotkey.session.unloadtype" = "Shift"Loaded config string "hotkey.session.deselectgroup" = "Ctrl"Loaded config string "hotkey.session.rotate.cw" = "RightBracket"Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"Loaded config string "hotkey.timewarp.fastforward" = "Space"Loaded config string "hotkey.timewarp.rewind" = "Backspace"Loaded config string "hotkey.session.queueunit.1" = "Z"Loaded config string "hotkey.session.queueunit.2" = "X"Loaded config string "hotkey.session.queueunit.3" = "C"Loaded config string "hotkey.session.queueunit.4" = "V"Loaded config string "hotkey.session.queueunit.5" = "B"Loaded config string "hotkey.session.queueunit.6" = "N"Loaded config string "hotkey.session.queueunit.7" = "M"Loaded config string "hotkey.session.queueunit.8" = "Comma"Loaded config string "hotkey.fps.toggle" = "Alt+F"Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"Loaded config string "hotkey.session.gui.toggle" = "Alt+G"Loaded config string "hotkey.menu.toggle" = "F10"Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"Loaded config string "hotkey.session.showstatusbars" = "Tab"Loaded config string "hotkey.session.highlightguarding" = "PgDn"Loaded config string "hotkey.session.highlightguarded" = "PgUp"Loaded config string "hotkey.chat" = "Return"Loaded config string "hotkey.teamchat" = "T"Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"Loaded config string "hotkey.profile.toggle" = "F11"Loaded config string "hotkey.profile.save" = "Shift+F11"Loaded config string "hotkey.profile2.enable" = "F11"Loaded config string "profiler2.http.autoenable" = "false"Loaded config string "profiler2.script.enable" = "false"Loaded config string "profiler2.gpu.autoenable" = "false"Loaded config string "profiler2.gpu.arb.enable" = "true"Loaded config string "profiler2.gpu.ext.enable" = "true"Loaded config string "profiler2.gpu.intel.enable" = "true"Loaded config string "jsdebugger.enable" = "false"Loaded config string "tinygettext.debug" = "false"Loaded config string "developeroverlay.enable" = "false"Loaded config string "hotkey.quicksave" = "Shift+F5"Loaded config string "hotkey.quickload" = "Shift+F8"Loaded config string "joystick.enable" = "false"Loaded config string "joystick.deadzone" = "8192"Loaded config string "joystick.camera.pan.x" = "0"Loaded config string "joystick.camera.pan.y" = "1"Loaded config string "joystick.camera.rotate.x" = "3"Loaded config string "joystick.camera.rotate.y" = "2"Loaded config string "joystick.camera.zoom.in" = "5"Loaded config string "joystick.camera.zoom.out" = "4"Loaded config string "gui.session.timeelapsedcounter" = "false"Loaded config string "gui.session.attacknotificationmessage" = "true"Loaded config string "gui.session.minimap.pingduration" = "50.0"Loaded config string "gui.session.minimap.blinkduration" = "1.7"Loaded config string "gui.cursorblinkrate" = "0.5"Loaded config string "lobby.server" = "lobby.wildfiregames.com"Loaded config string "lobby.xpartamupp" = "wfgbot16"Loaded config string "lobby.chattimestamp" = "false"Loaded config string "lobby.room" = "arena16"Loaded config string "lobby.history" = "0"Cannot find config file "config/local.cfg" - ignoringLoading config file "config/user.cfg"Loaded config string "splashscreenversion" = "0"Loaded config string "userreport.enabledversion" = "0"Loaded config string "userreport.id" = "d6b6b01d54b42cdb"CRenderer::Open: depth bits 24CRenderer::Open: stencil bits 8CRenderer::Open: alpha bits 8Loading simulation script 'simulation/components/interfaces/AIProxy.js'Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'Loading simulation script 'simulation/components/interfaces/Attack.js'Loading simulation script 'simulation/components/interfaces/AttackDetection.js'Loading simulation script 'simulation/components/interfaces/AuraManager.js'Loading simulation script 'simulation/components/interfaces/Auras.js'Loading simulation script 'simulation/components/interfaces/Barter.js'Loading simulation script 'simulation/components/interfaces/BattleDetection.js'Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'Loading simulation script 'simulation/components/interfaces/Builder.js'Loading simulation script 'simulation/components/interfaces/BuildingAI.js'Loading simulation script 'simulation/components/interfaces/Cost.js'Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'Loading simulation script 'simulation/components/interfaces/EndGameManager.js'Loading simulation script 'simulation/components/interfaces/EntityLimits.js'Loading simulation script 'simulation/components/interfaces/Formation.js'Loading simulation script 'simulation/components/interfaces/Foundation.js'Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'Loading simulation script 'simulation/components/interfaces/Gate.js'Loading simulation script 'simulation/components/interfaces/Guard.js'Loading simulation script 'simulation/components/interfaces/Heal.js'Loading simulation script 'simulation/components/interfaces/Health.js'Loading simulation script 'simulation/components/interfaces/Loot.js'Loading simulation script 'simulation/components/interfaces/Looter.js'Loading simulation script 'simulation/components/interfaces/Messages.js'Loading simulation script 'simulation/components/interfaces/Pack.js'Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'Loading simulation script 'simulation/components/interfaces/Promotion.js'Loading simulation script 'simulation/components/interfaces/RallyPoint.js'Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'Loading simulation script 'simulation/components/interfaces/Sound.js'Loading simulation script 'simulation/components/interfaces/Stamina.js'Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'Loading simulation script 'simulation/components/interfaces/StatusBars.js'Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'Loading simulation script 'simulation/components/interfaces/Timer.js'Loading simulation script 'simulation/components/interfaces/Trader.js'Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'Loading simulation script 'simulation/components/interfaces/UnitAI.js'Loading simulation script 'simulation/components/interfaces/WallPiece.js'Loading simulation script 'simulation/components/interfaces/WallSet.js'Loading simulation script 'simulation/components/interfaces/Wonder.js'Loading simulation script 'simulation/helpers/Cheat.js'Loading simulation script 'simulation/helpers/Commands.js'Loading simulation script 'simulation/helpers/Damage.js'Loading simulation script 'simulation/helpers/Entity.js'Loading simulation script 'simulation/helpers/FSM.js'Loading simulation script 'simulation/helpers/InitGame.js'Loading simulation script 'simulation/helpers/Player.js'Loading simulation script 'simulation/helpers/RallyPointCommands.js'Loading simulation script 'simulation/helpers/Random.js'Loading simulation script 'simulation/helpers/Setup.js'Loading simulation script 'simulation/helpers/Sound.js'Loading simulation script 'simulation/helpers/Templates.js'Loading simulation script 'simulation/helpers/TraderGain.js'Loading simulation script 'simulation/helpers/ValueModification.js'Loading simulation script 'simulation/helpers/Walls.js'Loading simulation script 'simulation/helpers/WeightedList.js'Loading simulation script 'simulation/components/AIInterface.js'Loading simulation script 'simulation/components/AIProxy.js'Loading simulation script 'simulation/components/AlertRaiser.js'Loading simulation script 'simulation/components/Armour.js'Loading simulation script 'simulation/components/Attack.js'Loading simulation script 'simulation/components/AttackDetection.js'Loading simulation script 'simulation/components/AuraManager.js'Loading simulation script 'simulation/components/Auras.js'Loading simulation script 'simulation/components/Barter.js'Loading simulation script 'simulation/components/BattleDetection.js'Loading simulation script 'simulation/components/BuildRestrictions.js'Loading simulation script 'simulation/components/Builder.js'Loading simulation script 'simulation/components/BuildingAI.js'Loading simulation script 'simulation/components/Cost.js'Loading simulation script 'simulation/components/EndGameManager.js'Loading simulation script 'simulation/components/EntityLimits.js'Loading simulation script 'simulation/components/Formation.js'Loading simulation script 'simulation/components/FormationAttack.js'Loading simulation script 'simulation/components/Foundation.js'Loading simulation script 'simulation/components/GarrisonHolder.js'Loading simulation script 'simulation/components/Gate.js'Loading simulation script 'simulation/components/Guard.js'Loading simulation script 'simulation/components/GuiInterface.js'Loading simulation script 'simulation/components/Heal.js'Loading simulation script 'simulation/components/Health.js'Loading simulation script 'simulation/components/Identity.js'Loading simulation script 'simulation/components/Loot.js'Loading simulation script 'simulation/components/Looter.js'Loading simulation script 'simulation/components/MotionBall.js'Loading simulation script 'simulation/components/Pack.js'Loading simulation script 'simulation/components/Player.js'Loading simulation script 'simulation/components/PlayerManager.js'Loading simulation script 'simulation/components/ProductionQueue.js'Loading simulation script 'simulation/components/Promotion.js'Loading simulation script 'simulation/components/RallyPoint.js'Loading simulation script 'simulation/components/ResourceDropsite.js'Loading simulation script 'simulation/components/ResourceGatherer.js'Loading simulation script 'simulation/components/ResourceSupply.js'Loading simulation script 'simulation/components/ResourceTrickle.js'Loading simulation script 'simulation/components/Settlement.js'Loading simulation script 'simulation/components/SkirmishReplacer.js'Loading simulation script 'simulation/components/Sound.js'Loading simulation script 'simulation/components/Stamina.js'Loading simulation script 'simulation/components/StatisticsTracker.js'Loading simulation script 'simulation/components/StatusBars.js'Loading simulation script 'simulation/components/TechnologyManager.js'Loading simulation script 'simulation/components/TechnologyTemplateManager.js'Loading simulation script 'simulation/components/TerritoryDecay.js'Loading simulation script 'simulation/components/Timer.js'Loading simulation script 'simulation/components/Trader.js'Loading simulation script 'simulation/components/TrainingRestrictions.js'Loading simulation script 'simulation/components/UnitAI.js'Loading simulation script 'simulation/components/UnitMotionFlying.js'Loading simulation script 'simulation/components/ValueModificationManager.js'Loading simulation script 'simulation/components/WallPiece.js'Loading simulation script 'simulation/components/WallSet.js'Loading simulation script 'simulation/components/Wonder.js'CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent propertiesCSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_death.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_02.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_03.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_walk.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_attack.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_death.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_02.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_03.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_run.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_walk.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_death.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_idle_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_idle_02.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_idle_03.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_run.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_walk.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_death.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_02.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_03.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_run.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_walk.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_attack.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_death.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_idle.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_run.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_walk.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_support_build.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_death.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_run.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_walk.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_attack.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_idle1.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_idle2.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_idle3.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_front.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_top.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_front.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_top.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/mechanical/maur_trader_idle.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/mechanical/maur_trader_move.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudedeath_sword.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_pack_idle.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_pack_walk.dae): Loaded successfullyEngine exited successfully on 2014-05-23 at 14:57:45 with 499 message(s), 0 error(s) and 0 warning(s).So I hope i can help with that. 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sanderd17 Posted May 24, 2014 Report Share Posted May 24, 2014 Thanks for the fast replies. I'll ask Philip what he thinks of this. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted May 24, 2014 Report Share Posted May 24, 2014 It's a 35 minute video, at what time does the bug occur? Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 25, 2014 Report Share Posted May 25, 2014 From the start to the end.The visible terrain doesn't follow the units. Philip thinks the masking texture got stretched and skewed because it's not nicely clipped.See the logs from 10:20 onwards: http://irclogs.wildfiregames.com/2014-05-24-QuakeNet-%230ad-dev.log Quote Link to comment Share on other sites More sharing options...
lumi13f Posted May 25, 2014 Author Report Share Posted May 25, 2014 From the start to the end.The visible terrain doesn't follow the units. Philip thinks the masking texture got stretched and skewed because it's not nicely clipped.See the logs from 10:20 onwards: http://irclogs.wildfiregames.com/2014-05-24-QuakeNet-%230ad-dev.logThat meens ? Sry, but I'm not good in reading programm language Of course I visit an informatik lesson on my school but there we only programm with css so that is even not my language I would understand Or can you translate it (:"Philip thinks the masking texture got stretched and skewed because it's not nicely clipped.") in an other speaking way, so that an idiot like me understand the problem ? Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 25, 2014 Report Share Posted May 25, 2014 I don't know the actual details. But we use a texture to decide which parts of the maps are visible, and which aren't. Apparently, that texture gets clipped to fit the map, but something went wrong with that, so the visible regions end up in the wrong part of the map. Quote Link to comment Share on other sites More sharing options...
lumi13f Posted May 25, 2014 Author Report Share Posted May 25, 2014 I see ! Now I understood the problem I will make a second video tomorrow afternoon, and I will load it up, so we can look if that happens on other maps too. Quote Link to comment Share on other sites More sharing options...
lumi13f Posted June 7, 2014 Author Report Share Posted June 7, 2014 HI, sry, that I didnt load up an video about the Problem. But in the moment it is realy stressfull in my work, so I hadnt enough time to make a video.But it will come soon. 1 Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted June 7, 2014 Report Share Posted June 7, 2014 http://trac.wildfiregames.com/changeset/15216 hopefully will have fixed this problem, but it's still not clear why the problem occurred and why nobody else has reported it before. So it would still be interesting to know if you see the same problem when disabling the video recording program, or disabling any other game overlay things that might change the game's behaviour. Quote Link to comment Share on other sites More sharing options...
lumi13f Posted June 24, 2014 Author Report Share Posted June 24, 2014 Hello,so I had maked an second video on an slower map with the same recording programm.You can look to it here : On this map, it works. All was perfect.But now i did not know, if that problem had something to do with the size of the map.But it still works an that is the positiv new Quote Link to comment Share on other sites More sharing options...
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