agentx Posted May 21, 2014 Report Share Posted May 21, 2014 Just want to share some fun I'm having with a new group for Hannibal: Scouts. Their goal is to explore the whole map and record geographic features like water, impassable terrain, resources, shores etc. I hope I get them clever enough to detect they are on an island and build a dock + ship to continue exploring the rest of the archipelago. The concept I try to fulfil is: Bots don't cheat. However clouded the map is a bot can easily analyse any part of the map and locate the opponents head-quarter. Hannibal is not like that So here's a first result: If you look closely the dots mark a spot where the scout took a snapshot. While testing I gave the scout three points to visit. If detected idle he moves to the next and so on. Which made another group appear on my list: Patrol. Now that the grainpickers can deal with buildings and scouts with the terrain, the next group is close: miners. After that I have utilized nearly the whole API and will make progress very fast. Here the map to compare: PS: If you think now winning against Hannibal will be easy, just kill the scouts and he's blind - no chance, they reproduce in growing numbers and avoid any violence. 3 Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 21, 2014 Report Share Posted May 21, 2014 Man, I can't tell how excited I am where this is leading. It will be an amazing experience to be confronted with Hannibal. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.