Sanguivorant Posted May 1, 2014 Report Share Posted May 1, 2014 If so, could I briefly understand what each formation does to an army? Thanks. Quote Link to comment Share on other sites More sharing options...
scythetwirler Posted May 1, 2014 Report Share Posted May 1, 2014 Right now, they just look aesthetically pleasing. In the future, we hope to implement damage bonuses in defense/attack based on which side you are attacking/being attacked from. Quote Link to comment Share on other sites More sharing options...
Flavius Aetius Posted May 1, 2014 Report Share Posted May 1, 2014 I'd like to see it so units remained in formation rather than broke up into a melee like Age of Empires. Quote Link to comment Share on other sites More sharing options...
David_J_Rogers Posted May 2, 2014 Report Share Posted May 2, 2014 Perhaps there could be counter-formations, it could be the same concept as counter-units although it would depend on your formation.Hence, if a player's army was surrounded by enemies and reverted to a "box formation", they would receive more HP/ defense as well as a small damage bonus if actually surrounded by units. And the other player could counter the formation by micromanaging units, or the use of another formation if disadvantaged.For instance, a spearman will more than likely win against cavalry due to the distance the spearman can strike and the vulnerability of the cavalry. However, if there are many spearman against a handful of cavalry - say the player sets his spearman in the wrong formation and hence, loses many more units than they intended to, or completely loses it.I don't know how that could be implemented in code, but I could also see this as being a bad idea in some ways. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.