FueledByOCHD Posted April 15, 2014 Report Share Posted April 15, 2014 So here i go again adding yet another mod idea to the listIdeaBlood Reward systemWith this system im hoping to make it sowhen your soldiers kill enemy or animal you get a set amount of blood Bloodyou can task vilagers to gather more blood (ie like 10 per soldier)when you kill animal the blood is given when you return with meatHelpI need someone who is good with artwork so we can add the things we need into the gameProgressCurrently in middle of adding it to the game Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 16, 2014 Author Report Share Posted April 16, 2014 -Perposed Changes-1) instead of blood a raise in stats per kill/kills2) Kill Tracker3) Advanced use of kills Quote Link to comment Share on other sites More sharing options...
Veridagorin Posted April 16, 2014 Report Share Posted April 16, 2014 i think that buildings and units can hold lootable resources so you could make collection of blood kinda like the collection of xp where it stored in the unit and you get it when the unit is killed. Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 16, 2014 Author Report Share Posted April 16, 2014 atm this is on hold, but will keep it in mind when i get a chance to get back to this Quote Link to comment Share on other sites More sharing options...
Radagast. Posted April 25, 2014 Report Share Posted April 25, 2014 (edited) Do you wish to create a list? I also have one here. Keeps topic count down. Blood Reward system. There is already loot/reward system in 0AD. Whenever a soldier dies your nearby units gather some bonus (that's just not visible, it's added to your resources invisibly). (that's additional to the experience for up-ranking). If you like you can restructure this topic to a list and I will move and merge all other topics you wish me to. (Also we have a Tutorial & Guids forum, I'm not sure if your programs weren't better kept there.) Edited April 25, 2014 by Hephaestion Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 25, 2014 Author Report Share Posted April 25, 2014 if you want you can move programs to tutorials & guides, and please do add these ideas to your idea post Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted May 5, 2014 Author Report Share Posted May 5, 2014 Well I worked out blood reward. Just have one problem to fix. But i can't explain it till I get net on PC Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted May 5, 2014 Author Report Share Posted May 5, 2014 Yea. Done with it. Just have to upgrade my svn and fix to alpha16. Also made new mod enhanced blood reward. A full combat themed mod. Have like 4 things to add. Btw want to make tech for unit that will allow him to gain exp but idk how to add exp via tech or if possible without pyro edit Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 6, 2014 Report Share Posted May 6, 2014 (edited) With a tech you could modify the actor-xml and hence the amount of Loot as this is specified within<Loot> <Water>1000</Water> <xp>10</xp> ...</Loot>See e.g. here:https://github.com/0ADMods/China/commit/ed6dcfc2e40ae0e849b60e55f5496c29cea3df89#diff-10b879d5e375a9e337e9cc99c1be930cR13I like it - however you solve(d) it.For your 2nd question: (we have a promotion component which stores the experience)cmpPromotion.IncreaseXp(<amount_of_xp_you_wish_to_add>);If I'm not mistaken then tech is only to modify templates => xml (json too?). Edited May 6, 2014 by Hephaestion 1 Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted May 6, 2014 Author Report Share Posted May 6, 2014 Making a tech that is on units(champions/heros/seige) that uses blood to give unit Xp and already got loot done Quote Link to comment Share on other sites More sharing options...
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