niektb Posted March 27, 2014 Author Report Share Posted March 27, 2014 (edited) The only problem that stands is calling a non-function at line 312 (in bruno's second latest patch). All those others are easily fixed. Edited March 27, 2014 by niektb Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted March 30, 2014 Report Share Posted March 30, 2014 Any chance that it's working correctly and your GC just can't handle it? edit: mmh, seems unlikely for your 610M Edit2: I've uploaded a different patch, that fixes the issue for me and I wonder if the "#version 120" at the top could make a difference.Their Nvidia drivers are being more strict about conforming to the GLSL spec. I don't think it's an issue with the version, other than the one uniform warning/error that could be fixed, but it's probably better fixed by moving to the shader definition with all the other constants. The rest don't seem related to the version, but I don't know why it's crashing. Quote Link to comment Share on other sites More sharing options...
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