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Some Ideas On Navies


Prodigal Son
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  • If possible programing-wise, it would be nice to have ships land a number of marines for ground operations/raids. Then, unless some of the marines return, the ship can't move again/gets destroyed/gets reduced combat ability. (Inspired by Rome II)

Marines could depend on faction. For example greeks could have hoplites without body armor (only helmet/shield and spear or sword) and later on thyreophoroi, Romans could have hastati/princeps, Persians could have archers.

A tech could adjust/alter marine type on ships (maybe one melee and one ranged per faction), which besides different traits while landed, could give different combat bonuses to the ship.

Another tech could increase the number of marines but slow down the ships.

An Athenian tech "Chorigoi" (I thought this was the name but a google search applies it to threatrical play sponsorship, might be something else for ships I can't recall now) could reduce Trireme cost, simulating rich citizens taking the duty to found the cost of a trireme.

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