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Edited textures from building: how to apply?


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Hello niektb,

Sadly, the texture you've chosen to edit is only used in a test building I made when I entered the team, and it is the same building as the roman temple (which now uses the rome struct textures)

Each civilization has one or two textures that are shared by all the civ buildings to save texture memory. Romans already have normal, spec and AO maps that are applied to all buildings.

You can enable this effects in the .cfg file.

Here's a post explaining how to enable the effects: http://www.wildfireg...34

The textures to use are specified in the building/actor .xml between the <textures> labels. Here's an extract from the hellenic civ centre:


<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/athen_civic_centre.png" name="aoTex"/>
</textures>

In the same .xml file, you have to make sure at the end of it that it has a material that uses the textures between the <material>, this is from the same hellenic civ centre (uses playercolor, normal/parallax, spec and ao)

<material>player_trans_ao_parallax_spec.xml</material>

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I've finished my first change to the roman textures. All buildings using the struct_2.png are now changed (like dock / barracks). Any feedback?

I've added some moss as well as a weathering effect to the diffuse and increased the quality of the normal and specular.

Before:

post-15513-0-00728700-1378903606_thumb.p

Note: This is a WIP screenshot, moss is already applied.

post-15513-0-23321500-1378903585_thumb.p

After:

post-15513-0-76128100-1378903559_thumb.p

post-15513-0-05479300-1378903631_thumb.p

post-15513-0-71428800-1378903481_thumb.p

post-15513-0-04001900-1378903506_thumb.p

post-15513-0-04087700-1378903538_thumb.p

Edited by niektb
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