tk1234 Posted August 16, 2013 Report Share Posted August 16, 2013 I wonder if in play0AD the computer AI can move its units across the water. In the AoE series, this was not possible.If it is not possible, I will perhaps try to implement this under the assumption that it is not too difficult. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted August 16, 2013 Report Share Posted August 16, 2013 Wraitii, our main AI developer for the moment, is working on that. So it's currently not possible, but it should be possible in the near future. And even if he wouldn't be working on it, this isn't a task for someone not acquainted with the source code. So not for a newbie.I suggest you start by playing the game, so you get to know how everything works, and then you can look on trac to see what's still missing, or do your own proposals about what you want to implement.http://trac.wildfire...ayFeatureStatushttp://trac.wildfiregames.com/report/1 Quote Link to comment Share on other sites More sharing options...
tk1234 Posted August 16, 2013 Author Report Share Posted August 16, 2013 Thanks. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 18, 2013 Report Share Posted August 18, 2013 I wonder if in play0AD the computer AI can move its units across the water. In the AoE series, this was not possible.Actually, that was possible, at least in AoK. The default AIs weren't very effective with land invasions on water maps, but they did use transports to some extent. Quote Link to comment Share on other sites More sharing options...
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