Jump to content

[FIXED] 12.04 LTS - ERROR: JavaScript error: simulation/components/GuiInterface.js


lulo
 Share

Recommended Posts


23:29:54 segoda@slawek-ubuntu ~/Gry/0ad $ ./rebuild.sh
U binaries/system/pyrogenesis.exe
U binaries/system/pyrogenesis.pdb
U binaries/data/mods/public/maps/random/gear.js
U binaries/data/mods/public/maps/random/gulf_of_bothnia.js
U binaries/data/mods/public/maps/random/kerala.js
U binaries/data/mods/public/maps/random/hyrcanian_shores.js
U binaries/data/mods/public/maps/random/guadalquivir_river.js
U binaries/data/mods/public/maps/random/latium.js
U binaries/data/mods/public/maps/random/fortress.js
U binaries/data/mods/public/maps/random/lake.js
U binaries/data/mods/public/maps/random/islands.js
U binaries/data/mods/public/gui/session/messages.js
U binaries/data/mods/public/gui/session/placement.js
U binaries/data/mods/public/gui/session/selection_details.js
U binaries/data/mods/public/gui/session/utility_functions.js
U binaries/data/mods/public/gui/session/input.js
U binaries/data/mods/public/simulation/helpers/Cheat.js
U binaries/data/mods/public/simulation/helpers/InitGame.js
U binaries/data/mods/public/simulation/components/GuiInterface.js
U binaries/data/mods/public/simulation/components/BuildingAI.js
U binaries/data/mods/public/simulation/components/tests/test_GuiInterface.js
U binaries/data/mods/public/simulation/components/UnitAI.js
U binaries/data/mods/public/simulation/components/Player.js
U binaries/data/mods/public/simulation/components/Attack.js
D binaries/data/mods/public/simulation/data/cheats.json
A binaries/data/mods/public/simulation/data/cheats
A binaries/data/mods/public/simulation/data/cheats/food.json
A binaries/data/mods/public/simulation/data/cheats/stone.json
A binaries/data/mods/public/simulation/data/cheats/wood.json
A binaries/data/mods/public/simulation/data/cheats/revealMap.json
A binaries/data/mods/public/simulation/data/cheats/fastActions.json
A binaries/data/mods/public/simulation/data/cheats/killUnits.json
A binaries/data/mods/public/simulation/data/cheats/convertUnit.json
A binaries/data/mods/public/simulation/data/cheats/maxPopulation.json
A binaries/data/mods/public/simulation/data/cheats/metal.json
A binaries/data/mods/public/simulation/data/cheats/createPlane.json
A binaries/data/mods/public/simulation/data/cheats/createHeros.json
A binaries/data/mods/public/simulation/data/cheats/defeatPlayer.json
A binaries/data/mods/public/simulation/data/cheats/changeMaxPopulation.json
A binaries/data/mods/public/simulation/data/cheats/createUnits.json
U binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
U binaries/data/mods/public/simulation/templates/structures/pers_wall.xml
U binaries/data/mods/public/simulation/templates/structures/pers_fortress.xml
U binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml
U binaries/data/mods/public/simulation/templates/structures/pers_wallset_stone.xml
U binaries/data/mods/public/simulation/templates/structures/pers_field.xml
U binaries/data/mods/public/simulation/templates/structures/pers_defense_tower.xml
U binaries/data/mods/public/simulation/templates/structures/pers_house.xml
U binaries/data/mods/public/simulation/templates/structures/pers_wall_long.xml
U binaries/data/mods/public/simulation/templates/structures/pers_wall_short.xml
U binaries/data/mods/public/simulation/templates/structures/pers_wall_tower.xml
U binaries/data/mods/public/simulation/templates/structures/pers_stables.xml
U binaries/data/mods/public/simulation/templates/structures/pers_corral.xml
U binaries/data/mods/public/simulation/templates/structures/pers_wall_medium.xml
U binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml
U binaries/data/mods/public/simulation/templates/structures/pers_blacksmith.xml
U binaries/data/mods/public/simulation/templates/structures/pers_market.xml
U binaries/data/mods/public/simulation/templates/structures/pers_farmstead.xml
U binaries/data/mods/public/simulation/templates/structures/pers_dock.xml
U binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml
A binaries/data/mods/public/art/textures/skins/props/hele_decor_spec.png
A binaries/data/mods/public/art/textures/skins/props/hele_decor_norm.png
A binaries/data/mods/public/art/textures/skins/props/hele_tile_b_spec.png
A binaries/data/mods/public/art/textures/skins/props/hele_tile_b_norm.png
A binaries/data/mods/public/art/textures/skins/props/hele_props_a_spec.png
A binaries/data/mods/public/art/textures/skins/props/hele_props_a_norm.png
U binaries/data/mods/public/art/textures/skins/props/hele_decor.png
A binaries/data/mods/public/art/textures/skins/structural/hele_struct_spec.png
A binaries/data/mods/public/art/textures/skins/structural/hele_struct_norm.png
A binaries/data/mods/public/art/textures/skins/structural/ao/athen_civic_centre.png
U binaries/data/mods/public/art/meshes/structural/athen_cc_shields.dae
U binaries/data/mods/public/art/meshes/structural/athen_cc_decor.dae
U binaries/data/mods/public/art/meshes/structural/athen_cc_round_roof.dae
U binaries/data/mods/public/art/meshes/structural/athen_cc_struct.dae
U binaries/data/mods/public/art/meshes/structural/athen_cc_tiles_b.dae
U binaries/data/mods/public/art/meshes/structural/athen_cc_trees.dae
U binaries/data/mods/public/art/meshes/structural/athen_cc_propsa.dae
U binaries/data/mods/public/art/actors/props/structures/athenians/civic_centre_props_a.xml
U binaries/data/mods/public/art/actors/props/structures/athenians/civic_centre_decor.xml
U binaries/data/mods/public/art/actors/props/structures/athenians/civic_centre_tiles.xml
U binaries/data/mods/public/art/actors/structures/athenians/civic_centre_new.xml
U binaries/data/config/keys.txt
U source/ps/KeyName.cpp
U source/scriptinterface/ScriptInterface.h
U source/simulation2/system/InterfaceScripted.h
U source/simulation2/components/ICmpRangeManager.cpp
U source/simulation2/components/ICmpRangeManager.h
U source/simulation2/components/CCmpRangeManager.cpp
U libraries/source/fcollada/src/FCollada/FCDocument/FCDGeometryPolygonsTools.cpp
U libraries/source/fcollada/src/FCollada/FUtils/FUDebug.cpp
U libraries/source/fcollada/src/FCollada/FUtils/FUFileManager.cpp
U libraries/source/fcollada/src/FColladaPlugins/FArchiveXML/FArchiveXML.cpp
U libraries/source/fcollada/src/Makefile
Uaktualniono do wersji 13631.
Cleaning bundled third-party dependencies...
Cleaning Premake4
Cleaning Premake4
Cleaning Premake4
Cleaning build output...
Done. Try running update-workspaces.sh again now.
Updating bundled third-party dependencies...
...
...
...
test_AtlasObjectXML.cpp
precompiled.cpp
test_setup.cpp
test_root.cpp
Linking test
23:35:47 segoda@slawek-ubuntu ~/Gry/0ad $ binaries/system/test
Running 287 tests.......................................................................................................................................................................................................................ERROR: JavaScript error: simulation/components/GuiInterface.js line 177
TypeError: cmpPosition.GetRotation is not a function
(-1,10)@simulation/components/GuiInterface.js:177
()@simulation/components/tests/test_GuiInterface.js:398
In TestComponentScripts::test_scripts:
../../../source/pch/test/../../../source/simulation2/components/tests/test_scripts.h:43: Error: Test failed: L"Running script simulation/components/tests/test_GuiInterface.js"
../../../source/pch/test/../../../source/simulation2/components/tests/test_scripts.h:43: Error: Assertion failed: scriptInterface.LoadScript(pathname, content)
.......................................................................
Failed 1 of 287 tests
Success rate: 99%
23:36:31 segoda@slawek-ubuntu ~/Gry/0ad $

Using tipical, recomended rebuild.sh. Using this "tips":


Premake args: --with-system-enet --with-system-nvtt --with-system-mozjs185 --collada --atlas

Ubuntu 12.04.1-LTS x86_64 - last default 3.2* kernel series and recomended update-currents nvidia drivier prioprietary ( v. 304.88 - stable and only this working for ubuntu, to this old kernel and not crashess). All libriaries, program, etc. is current and updates. Platforma: Bulldozer (AMD), 8 GB RAM, GTX260.

Edited by lulo
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...