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Question concerning collision detection and line of sight


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I would like to know if and how in detail it is planned to add and/or support collision detection and line of sight.

I read (http://www.wildfireg...showtopic=17334) that it's not planned.

IMO line of sight and collision detection (for projectiles mainly. Units could be handled by the pathfinder) is a quite basic feature of an engine to be realistic. That doesn't necessarily mean everything should be checked for collision/sight blocking (as said in the post). Line of sight calculation for rough terrain and buildings would do I guess. About the same for projectile collision.

AFAIK collision detection with the terrain is already implemented (arrows that miss stick in the ground).

I'd appreciate a small information about what is planned and what is already in concerning this.

Edited by FeXoR
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