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using pathfinding in Terrain analysis


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i found this short but interesting paper :

http://web.archive.org/web/20091104094002/http://clash.apolyton.net/models/Model-MapAI.shtml

it explains how to quickly analyse the map using pathfinding to find chockepoints, it isn't perfect but it's simple and powerfull

( i found it here, a great site on pathfinding :

http://theory.stanford.edu/~amitp/GameProgramming/Applications.html#city-building )

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