gogot Posted April 3, 2013 Report Share Posted April 3, 2013 First I would like to say hi to all of you. I'm new member of the forum. I'm interested in moding 0 a.d. since I have great expiriance with modding games like Rome: Total war, Medieval II: Total war, some 2d games like Knights of honor and other... I red most of the topics about modding the game and I have some questions that I still cant find answers of. The first and most interesting to me is about the bones of the 3d models. Because in Total war games there is a "sceleton" with bones and you can get the bones from a CA's original model and export it, then you can create you own 3d model of a unit and attach its parts to different bones of the sceleton you had exported earlyer from the original game. From wahat I understand in 0 a.d. there is no such "sceleton" with bones? If there are no bones how does the engine knows what part of the model is left arm, or right foot... ? I really hope I got it wring, because it looks a bit strange that way.Second question is where can I find the game files on Ubuntu?Third question: are there any base models for 0 a.d. . I mean base model of a unit, ready to be imported in the game /eaven without texture, i just want to see the 3d model and how it looks like/Cheers Quote Link to comment Share on other sites More sharing options...
Enrique Posted April 3, 2013 Report Share Posted April 3, 2013 Hello gogot! welcome to the forums!Bones:0AD uses meshes with skeletons. The problem is, that the collada exporter on the main 3D software used by the team (Blender) is not working very well with the armatures/skeletons/bones. When imported into blender, they're messy, off centered and unable to modify the current animations. And we made some efforts to replicate the original skeleton used for the in-game animations in blender and export animations and we were unsuccessful. So we're kind of stuck in the animation mod area. (see last pages of this thread http://www.wildfireg...showtopic=15552)But I think you can create "new" armatures if you are planning to create new meshes for the units, animate them, bake the animation frame by frame and exporting but I think you'll need to create a .xml for the skeleton thing. I'm sorry I can't be more specific, since I'm not an animation expert.I'm even a mediocre windows user, so I cannot answer your Ubuntu question, but I'm sure someone will Here are located the base unit models: http://svn.wildfireg...eshes/skeletal/The concerning files are m_thights.dae, m_hero.dae, m_pants_armor..... etc...Have fun! Quote Link to comment Share on other sites More sharing options...
idanwin Posted April 3, 2013 Report Share Posted April 3, 2013 The game files should be in /usr/share/games/0ad/ Quote Link to comment Share on other sites More sharing options...
gogot Posted April 3, 2013 Author Report Share Posted April 3, 2013 Thank you guys Quote Link to comment Share on other sites More sharing options...
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