zoot Posted March 21, 2013 Share Posted March 21, 2013 I'm quasi-interested in making the engine more moddable (#304). One of items I've noticed in that regard is that a number of system components are hardcoded into Simulation2.cpp: https://github.com/0ad/0ad/blob/master/source/simulation2/Simulation2.cpp#L100Wouldn't it be a good idea to factor as many of those as possible out of Simulation2.cpp and into an XML template, similar to "special/player.xml"? Then mods could alter that template in accordance with which components they actually need to use. Link to comment Share on other sites More sharing options...
quantumstate Posted March 21, 2013 Share Posted March 21, 2013 Yes, that sounds like it would be good. Link to comment Share on other sites More sharing options...
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