leper Posted January 9, 2013 Report Share Posted January 9, 2013 Revision 13060 changes the attack animation naming scheme in the actor files. This is done to allow for multiple attack animations (melee, slaughter, ranged, etc).Everyone making a mod (and creating/modifying the actors) will have to adjust to this change (see #1686 for a script to ease some of the changes).Example: <animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>becomes <animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="attack_ranged" speed="50"/>where attack_ranged is one of attack_melee, attack_ranged, attack_charge (currently unused), attack_slaughter.The slaughter animations were previously using the (single) attack animation, which resulted in some visual awkwardness for ranged units. They should now be using a melee attack animation (using a sword/knife), but as there are a lot of units/actors I would like you to post here about related issues (missing slaughter animation, no attack animation played while it was played previously, etc). 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 9, 2013 Report Share Posted January 9, 2013 It would be good if these new animation names were added to Actor Editor. Quote Link to comment Share on other sites More sharing options...
leper Posted January 9, 2013 Author Report Share Posted January 9, 2013 Tried opening it? ;-) 1 Quote Link to comment Share on other sites More sharing options...
dvangennip Posted January 10, 2013 Report Share Posted January 10, 2013 Thanks for incorporating this, I hope it helps in the future 1 Quote Link to comment Share on other sites More sharing options...
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