zoot Posted December 2, 2012 Share Posted December 2, 2012 Trac is down, so I am reporting here. Steps to reproduce:1. Start a match on scenario Acropolis 1.2. Slay a deer.3. Select a group of citizen soldiers (only citizen soldiers, no females or other unit types).4. Task the group to go move somewhere.5. While the group is moving, queue (shift-right-click) it to gather food from the slain deer.6. While the group is moving, queue it to build a house.When the group reaches its destination from step 4, this error message is produced:ERROR: JavaScript error: simulation/components/UnitAI.js line 616InternalError: too much recursion ([object Object])@simulation/components/UnitAI.js:616 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ("WalkToTargetRange",[object Object])@simulation/components/UnitAI.js:2566 ([object Object])@simulation/components/UnitAI.js:694 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ()@simulation/components/UnitAI.js:2482 ([object Object])@simulation/components/UnitAI.js:619 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ("WalkToTargetRange",[object Object])@simulation/components/UnitAI.js:2566 ([object Object])@simulation/components/UnitAI.js:694 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ()@simulation/components/UnitAI.js:2482 ([object Object])@simulation/components/UnitAI.js:619 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ("WalkToTargetRange",[object Object])@simulation/components/UnitAI.js:2566 ...Error printfing console message (buffer size exceeded?)ERROR: Script message handler OnMotionChanged failed Link to comment Share on other sites More sharing options...
leper Posted December 3, 2012 Share Posted December 3, 2012 I tried to reproduce this by following your steps, but I had no luck. Link to comment Share on other sites More sharing options...
zoot Posted December 3, 2012 Author Share Posted December 3, 2012 Yeah, apparently the steps are not precise enough. I can sometimes reproduce it following it steps, but not always, so there are some variable(s) not accounted for. Link to comment Share on other sites More sharing options...
historic_bruno Posted December 9, 2012 Share Posted December 9, 2012 For what it's worth, this looks identical to http://trac.wildfiregames.com/ticket/1662 and there are some other recent reports of "too much recursion". Link to comment Share on other sites More sharing options...
zoot Posted December 9, 2012 Author Share Posted December 9, 2012 I've set up the attached save game so it happens about 5 seconds in.Based on this revision: https://github.com/0...8215be396e657c9recursion-error.0adsave.zip Link to comment Share on other sites More sharing options...
leper Posted December 10, 2012 Share Posted December 10, 2012 This should be fixed by r12975. Link to comment Share on other sites More sharing options...
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