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JavaScript error: simulation/components/UnitAI.js line 616


zoot
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Trac is down, so I am reporting here. Steps to reproduce:

1. Start a match on scenario Acropolis 1.

2. Slay a deer.

3. Select a group of citizen soldiers (only citizen soldiers, no females or other unit types).

4. Task the group to go move somewhere.

5. While the group is moving, queue (shift-right-click) it to gather food from the slain deer.

6. While the group is moving, queue it to build a house.

When the group reaches its destination from step 4, this error message is produced:

ERROR: JavaScript error: simulation/components/UnitAI.js line 616
InternalError: too much recursion
([object Object])@simulation/components/UnitAI.js:616
([object Object],[object Object])@simulation/helpers/FSM.js:274
("WalkToTargetRange",[object Object])@simulation/components/UnitAI.js:2566
([object Object])@simulation/components/UnitAI.js:694
([object Object],[object Object])@simulation/helpers/FSM.js:274
()@simulation/components/UnitAI.js:2482
([object Object])@simulation/components/UnitAI.js:619
([object Object],[object Object])@simulation/helpers/FSM.js:274
("WalkToTargetRange",[object Object])@simulation/components/UnitAI.js:2566
([object Object])@simulation/components/UnitAI.js:694
([object Object],[object Object])@simulation/helpers/FSM.js:274
()@simulation/components/UnitAI.js:2482
([object Object])@simulation/components/UnitAI.js:619
([object Object],[object Object])@simulation/helpers/FSM.js:274
("WalkToTargetRange",[object Object])@simulation/components/UnitAI.js:2566
...
Error printfing console message (buffer size exceeded?)
ERROR: Script message handler OnMotionChanged failed

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