Tutle Posted October 14, 2012 Report Share Posted October 14, 2012 This tends to occur mostly with the defense towers and houses with 2 designs. Sometimes the result works the opposite of the design, and other times it just plain random. I have witnessed this problem around Alpha 9, so it seems the problem is being carried over to the new releases. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted October 14, 2012 Report Share Posted October 14, 2012 That's likely always been a problem caused by how an entity's visual appearance is randomized and the fact that building previews are only temporary. There are similar problems when a unit dies, the corpse might have a different appearance (hair, face, clothing, etc.) and likewise when a unit is promoted. I think all could be solved by using a random seed that persists when the entity is replaced. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 14, 2012 Report Share Posted October 14, 2012 That's likely always been a problem caused by how an entity's visual appearance is randomized and the fact that building previews are only temporary. There are similar problems when a unit dies, the corpse might have a different appearance (hair, face, clothing, etc.) and likewise when a unit is promoted. I think all could be solved by using a random seed that persists when the entity is replaced.Is there a Trac ticket for this? There should be. It's a problem we've acknowledged since the first Alpha. Quote Link to comment Share on other sites More sharing options...
jdm Posted October 21, 2012 Report Share Posted October 21, 2012 My work in #599 adds the ability to set the seed to a given value, ensuring that all proxies appear the same. It should be pretty easy to use that to fix the cases you mention. 1 Quote Link to comment Share on other sites More sharing options...
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