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Healers count as [idle] workers


zoot
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Hmm. I don't see too much need for selecting a healer that may be on the other side of the map at all, to be honest. Healing is usually something you want done instantly and reliably, so you'll strive to have healers in neighbourhood of where they are needed and keep their locations in mind. Building and gathering is more "fire-and-forget" - you pick a worker, any worker, put him on the task, and let him take his time to get there and do his thing.

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Acceptable classes for 'idleworker' are ["Female", "Trade", "FishingBoat", "CitizenSoldier", "Healer"], while 'idlewarrior' is ["Hero", "Champion", "CitizenSoldier", "Siege", "Warship"].

So really, 'idleworker' is kind of a catch-all for non-military units. I think it'd be better to have idleworker restricted to builders and gatherers, with a third key for the rest, i.e. traders and healers, at present.

I also don't find much utility in the current 'clobber selection with one idle unit' behaviour. I think I'll add proper hotkey support to the function, e.g. shift will add the found idle unit to the selection, alt will add all matching idle units.

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shift will add the found idle unit to the selection, alt will add all matching idle units.
Shift --> perfect, have been wanting that :) Alt - what do you mean by matching? It would be really great if you e.g. could easily select all idle units standing around a specific resource dropoff point or something, but that seems like it could be difficult to implement :unsure: I wouldn't want to e.g. select all idle archers or something though as they might be on different ends of the map, but I doubt that's what you're thinking of :) (I don't fully understand what you mean by clobber though, a quick google search didn't do much to enlighten me, but then 1 AM might not be the best time to learn new words ;) )
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Shift --> perfect, have been wanting that :) Alt - what do you mean by matching? It would be really great if you e.g. could easily select all idle units standing around a specific resource dropoff point or something, but that seems like it could be difficult to implement :unsure: I wouldn't want to e.g. select all idle archers or something though as they might be on different ends of the map, but I doubt that's what you're thinking of :) (I don't fully understand what you mean by clobber though, a quick google search didn't do much to enlighten me, but then 1 AM might not be the best time to learn new words ;) )

Clobber as in overwriting the old data, rather than to appending to it. Alt would do what you mentioned: It would select every idle unit that had one of the specified classes.

It's really just a shortcut, as holding shift and the relevant idle selection key would eventually accomplish the same thing as alt-select (Alt being the hotkey for off-screen selection, e.g. alt + double click will select all units of a given type on the map).

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Ah, now that you remind me of that case it does make sense indeed :) Still not sure it's generally useful, but on the other hand, I'm not sure the alt+double click is generally useful either, and I've found that to have it's specific uses :) So better to have functionality that you'll rarely use than not to have it at all :) (At least as long as it doesn't complicate implementation unnecessarily, but I doubt this will :) )

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