zoot Posted September 6, 2012 Report Share Posted September 6, 2012 (edited) What do you all think about adding an "auto-repair" feature on workers, perhaps toggled with a button, which causes the worker to automatically begin repairing things in its vicinity when idle, instead of having to be explicitly commanded to do so? - possibly returning to its original position once done.Especially when bringing siege engines into battle, it seems needlessly annoying that you can't also bring a group of workers to patch up the machines between fights without having to micromanage everything - particularly because siege engines clump together and it's difficult to pick the one most in need of repair in the midst of battle. Edited September 6, 2012 by zoot Quote Link to comment Share on other sites More sharing options...
feneur Posted September 6, 2012 Report Share Posted September 6, 2012 If such a feature is included it should definitely be optional/toggleable, otherwise you'd end up with your units repairing instead of fighting. As long as it's toggleable it's probably a nice feature to have (though it will clutter up the GUI even more ) as you can set a group of your units to auto-repair while the rest are fighting as normal. Quote Link to comment Share on other sites More sharing options...
Deiz Posted September 6, 2012 Report Share Posted September 6, 2012 As a stop-gap, I think it would be adequate to have repair function like construction. That is, once a unit finishes its current repair order, try to find another nearby unit that can be repaired.That'd at least allow you to repair a bunch of siege units with a single click, rather than needing to spread them all out and do each one manually. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 6, 2012 Report Share Posted September 6, 2012 If such a feature is included it should definitely be optional/toggleable, otherwise you'd end up with your units repairing instead of fighting. As long as it's toggleable it's probably a nice feature to have (though it will clutter up the GUI even more ) as you can set a group of your units to auto-repair while the rest are fighting as normal.Autorepair could be given a lower priority than responding to attackers. Not sure how easy that would be given the structure of UnitAI, but at least it's a possibility. The other concern would be if we implemented surprise attacks or gave working citizen soldiers a disadvantage when attacked (to simulate the need to put down shields/weapons when working and take the time to re-arm for combat), then it would definitely need to be an option. Quote Link to comment Share on other sites More sharing options...
feneur Posted September 6, 2012 Report Share Posted September 6, 2012 Well, but if I set my units to auto-repair I wouldn't want them to fight instead of repairing the siege engines (which are more valuable and deal more damage than a couple of units, so it would even be worth losing them in return for keeping the siege engines going a while longer). Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.