Jump to content

Fun with foundations


zoot
 Share

Recommended Posts

1. Foundations do not show up on the minimap. Having nearly lost, the enemy can build a foundation some silly place and remain nearly invisible and thus drag out the match needlessly.

2. Destroyed civ center foundations count towards civ centers destroyed in the match statistics:

eEj6q.jpg

Edited by zoot
Link to comment
Share on other sites

Foundations also count towards buildings destroyed. Perhaps only committed foundations should count towards those statistics (occurs when the foundation is first reached by a builder, at which point the foundation starts obstructing units and such).

Foundations are pseudo-templates that are created by CCmpTemplateManager::CopyFoundationSubset. They only have a small number of explicitly white-listed components (Minimap is notably absent). That particular function actually pre-dates the (current?) minimap implementation, so perhaps it's just an oversight.

Edit: I'm wrong on the former, actually. The buildings destroyed counter excluded foundations.

Link to comment
Share on other sites

1. Foundations do not show up on the minimap. Having nearly lost, the enemy can build a foundation some silly place and remain nearly invisible and thus drag out the match needlessly.

That's why we should make players' entities visible in LOS after their last CC is destroyed. SCII does something like that. I'm sure people will still find a way to get around it and extend the game as long as possible, like garrisoning their now-visible units in an ally's structures. Or to quote a line from Gladiator "people should know when they're conquered."

Link to comment
Share on other sites

That's why we should make players' entities visible in LOS after their last CC is destroyed. SCII does something like that. I'm sure people will still find a way to get around it and extend the game as long as possible, like garrisoning their now-visible units in an ally's structures. Or to quote a line from Gladiator "people should know when they're conquered."

I would sooner implement game modes with laxer victory conditions, such as destroying all of the enemy's civic centres, rather than annihilating every single unit and unit-producing building.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...