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New bug after updating today


azayrahmad
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After I updated the game through SVN, I noticed in map menu the preview didn't appear and there is an error message stating

'cannot load because cropped [coordinate number] session/.../map_name.png didn't exist'

(warning: not the exact words). But I checked the folder and the map previews are there.

Also, in the middle of the game, there is another error

Assertion failed: "(m_StreamFlags & ~m_ValidStreams) == 0"
Location: ShaderProgram.cpp:901 (CShaderProgram::AssertPointersBound)

Call stack:

(error while dumping stack: No stack frames found)
errno = 0 (No error reported here)
OS error = 0 (no error code was set)

but when I suppress it, it continues playing.

Minor error, I know. I'm just curious.

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Also:

-rome_wall_medium and rome_wall_long have their UVs messed up,

-rome_mars_temple looks weird,

-rome_docks throws an error line that is looking for "rome_fortress_ao.png"

-temple vesta throws another line looking for "roman_struct_norm.png"

Don't know what happened :/

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After I updated the game through SVN, I noticed in map menu the preview didn't appear and there is an error message stating

'cannot load because cropped [coordinate number] session/.../map_name.png didn't exist'

(warning: not the exact words). But I checked the folder and the map previews are there.

This is because I resized all of the maps and introduced a crop option in the C++ but this means it needs a rebuild due to the C++ changes.

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