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Actor format change


historic_bruno
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Just to notify devs that as of r12183, the actor format changed slightly to accommodate myconid's rendering improvements (namely multiple textures per model). If you edit the XML by hand the following:


<texture>path/to/texture.png</texture>

changes to:


<textures>
<texture file="path/to/texture.png" name="baseTex" />
</textures>

"baseTex" is the name for the base/diffuse textures that we've been using to this point. There will be other options once AO, normal mapping, etc. are implemented.

Existing actors in SVN have been updated, so this is mostly for those who may be working on new actors. Actor Editor has also been updated to support the new <textures> element, I'll be updating the Trac documentation accordingly.

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There seems to be a slight problem with the Carthaginian houses. The assigned texture is that of the Iberian bull statue. So the following texture needs to be changed in the Carthaginian house actor XML file:


structural/iber_bull_statue.png => structural/kart_struct.dds

It seems too little a change to create a ticket in Trac for this, but hopefully someone can correct the slight problem.

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There seems to be a slight problem with the Carthaginian houses. The assigned texture is that of the Iberian bull statue. So the following texture needs to be changed in the Carthaginian house actor XML file:


structural/iber_bull_statue.png => structural/kart_struct.dds

It seems too little a change to create a ticket in Trac for this, but hopefully someone can correct the slight problem.

Got it. (y)
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I have just gone through all entities in the editor, via its Actor Viewer. I saw no other texture issues, so let's hope the Carthaginian houses were the only actors affected.

Oh, didn't see the post just above this one. Well, that confirms my findings :)

Edited by dvangennip
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