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Files updater


emilianocaro
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What about launching a file updater right before launching the game? That way users don't need to manually download the whole thing again, it could get a list of files to download and replace them in the install folder and then launch the updated game. It's something i've seen in fourDeltaone (COD Modern Warfare2) game, and it's really helpful.

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How long does it takes to download a full installer?

An hour or two for me, I think differential patching would be great if it didn't take long to implement.

The updater could get a list of new data files from the SVN and download only files with un-matching modified dates. Then it could get the binaries from wherever the autobuilder stores them using the same method.

Edited by Josh
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you may consider to implement something like the autobuild system in xonotic.

http://forums.xonotic.org/showthread.php?tid=1863

the whole thing works like this:

the server does a svn/git update, compiles the game and puts everything together as a package

the client uses rsync to resolve the differences between his and the newer server version.

using that the client is always up-to-date but uses minimal bandwidth to achieve it

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you may consider to implement something like the autobuild system in xonotic.

http://forums.xonoti...ad.php?tid=1863

the whole thing works like this:

the server does a svn/git update, compiles the game and puts everything together as a package

the client uses rsync to resolve the differences between his and the newer server version.

using that the client is always up-to-date but uses minimal bandwidth to achieve it

There was some discussion along those lines here: http://www.wildfiregames.com/forum/index.php?showtopic=15640

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