emilianocaro Posted June 29, 2012 Report Share Posted June 29, 2012 What about launching a file updater right before launching the game? That way users don't need to manually download the whole thing again, it could get a list of files to download and replace them in the install folder and then launch the updated game. It's something i've seen in fourDeltaone (COD Modern Warfare2) game, and it's really helpful. Quote Link to comment Share on other sites More sharing options...
majapahit Posted June 30, 2012 Report Share Posted June 30, 2012 (edited) How long does it takes to download a full installer? Edited June 30, 2012 by majapahit Quote Link to comment Share on other sites More sharing options...
Josh Posted June 30, 2012 Report Share Posted June 30, 2012 (edited) How long does it takes to download a full installer?An hour or two for me, I think differential patching would be great if it didn't take long to implement.The updater could get a list of new data files from the SVN and download only files with un-matching modified dates. Then it could get the binaries from wherever the autobuilder stores them using the same method. Edited June 30, 2012 by Josh Quote Link to comment Share on other sites More sharing options...
zoot Posted June 30, 2012 Report Share Posted June 30, 2012 Do even have the server resources to do something like that? Maybe if we use BitTorrent or a similar protocol. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted June 30, 2012 Report Share Posted June 30, 2012 Please read or search the forum before creating a topic, an almost identical question was asked only days ago Quote Link to comment Share on other sites More sharing options...
luziferius Posted July 1, 2012 Report Share Posted July 1, 2012 you may consider to implement something like the autobuild system in xonotic.http://forums.xonotic.org/showthread.php?tid=1863the whole thing works like this:the server does a svn/git update, compiles the game and puts everything together as a packagethe client uses rsync to resolve the differences between his and the newer server version.using that the client is always up-to-date but uses minimal bandwidth to achieve it Quote Link to comment Share on other sites More sharing options...
emilianocaro Posted July 1, 2012 Author Report Share Posted July 1, 2012 Please read or search the forum before creating a topic, an almost identical question was asked only days ago I know that. Actually, i've searched the forum but didn't see that post. I'm sorry. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted July 1, 2012 Report Share Posted July 1, 2012 you may consider to implement something like the autobuild system in xonotic.http://forums.xonoti...ad.php?tid=1863the whole thing works like this:the server does a svn/git update, compiles the game and puts everything together as a packagethe client uses rsync to resolve the differences between his and the newer server version.using that the client is always up-to-date but uses minimal bandwidth to achieve itThere was some discussion along those lines here: http://www.wildfiregames.com/forum/index.php?showtopic=15640 Quote Link to comment Share on other sites More sharing options...
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