Oger-Lord Posted April 26, 2012 Report Share Posted April 26, 2012 Hey, I read the pathfinding work news on moddb and now I have a question about your pathfinding system.How do you manage to recalculate the path only for the affected units when a building is constructed/destroyed?Do you divide the map into areas and then check the area where the changes are and look which units have a pathfinding with jump points in the same area? Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted April 26, 2012 Report Share Posted April 26, 2012 In the old and currently-being-worked-on designs, we don't recalculate paths for units. Once they've started to move and have picked a path, they'll carry on using that path forever, unless they crash into an obstacle and have to stop and pick a new path. That's maybe not ideal behaviour, but it works okay for now Quote Link to comment Share on other sites More sharing options...
FeXoR Posted April 26, 2012 Report Share Posted April 26, 2012 In the old and currently-being-worked-on designs, we don't recalculate paths for units. Once they've started to move and have picked a path, they'll carry on using that path forever, unless they crash into an obstacle and have to stop and pick a new path. That's maybe not ideal behaviour, but it works okay for now I think that's OK though I saw some talks about that in dev-chat already so it might be changed too Quote Link to comment Share on other sites More sharing options...
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