Mythos_Ruler Posted October 6, 2012 Report Share Posted October 6, 2012 hmm i think if target is a hero you want all arrows hits to kill that unit.Sure, but I don't like differing behavior for different targets in this instance. And I think heroes will already be lightning rods for arrows once we reenable them. Quote Link to comment Share on other sites More sharing options...
oshron Posted October 7, 2012 Report Share Posted October 7, 2012 i think a specific Search and Destroy function would be unnecessary: all that really needs to be made is an Explore function (like in Empire Earth, which would command the selected units to move all over the map) and add in the capacity for units that are Exploring to break from exploration to attack if they're put in an aggressive stance Quote Link to comment Share on other sites More sharing options...
oshron Posted October 8, 2012 Report Share Posted October 8, 2012 i'm glad you think so sometimes i fear my non-frivolous suggestions go unheard Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted October 8, 2012 Report Share Posted October 8, 2012 i think we must vote ideas we are the gamers, you are like me a Hardcore gamer fan to this kind RTS.we must discuss with other what ideas that works in other RTS could work in this.Yes, we are the gamers, but so are the develpment team. Plus they work for free in this, we can't ask them more than they are willing to do, it's just not fair. But since the project is open-source, you can go ahead and mod it, or pay someone to do the hard work for you. 1 Quote Link to comment Share on other sites More sharing options...
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