RedAdder Posted March 11, 2012 Share Posted March 11, 2012 Hi, I'm on Windows 2000 and with minor effort, it works fine, even with my outdated graphics card which doesn't support newer shaders.There is a glitch, however, the cursor is a black box.It would be perfect if you could fix the cursor, and could keep avoiding calling of more of those new-fangled windows XP functions ;-) Link to comment Share on other sites More sharing options...
historic_bruno Posted March 11, 2012 Share Posted March 11, 2012 It sounds like this, a driver problem. Can you post the contents of system_info.txt here? It will tell us your graphics card, driver version, etc. Link to comment Share on other sites More sharing options...
RedAdder Posted March 12, 2012 Author Share Posted March 12, 2012 (edited) Found it after looking. Would the output of dxdiag work as well?(generated 2012-03-11 22:23:05 UTC)OS : Win2k SP 4 (5.0.2195)CPU : IA-32, AMD Athlon 64 Processor 3000+ (1x1x1), 1.81 GHzMemory : 959 MiB; 257 MiB freeGraphics Card : Tul Corporation, RADEON 9200SE; OpenGL Drivers : 1.3.1050 Win2000 Release; atioglxx.dll (6.14.10.5646), nvoglnt.dll (6.14.10.9371)Video Mode : 1024x768:16Sound Card : Realtek AC'97 Audio; Sound Drivers : OpenGL Extensions: GL_ARB_multitextureGL_EXT_texture_env_addGL_EXT_compiled_vertex_arrayGL_S3_s3tcGL_ARB_occlusion_queryGL_ARB_point_parametersGL_ARB_texture_border_clampGL_ARB_texture_compressionGL_ARB_texture_cube_mapGL_ARB_texture_env_addGL_ARB_texture_env_combineGL_ARB_texture_env_crossbarGL_ARB_texture_env_dot3GL_ARB_texture_mirrored_repeatGL_ARB_transpose_matrixGL_ARB_vertex_blendGL_ARB_vertex_buffer_objectGL_ARB_vertex_programGL_ARB_window_posGL_ATI_element_arrayGL_ATI_envmap_bumpmapGL_ATI_fragment_shaderGL_ATI_map_object_bufferGL_ATI_texture_env_combine3GL_ATI_texture_mirror_onceGL_ATI_vertex_array_objectGL_ATI_vertex_attrib_array_objectGL_ATI_vertex_streamsGL_ATIX_texture_env_combine3GL_ATIX_texture_env_routeGL_ATIX_vertex_shader_output_point_sizeGL_EXT_abgrGL_EXT_bgraGL_EXT_blend_colorGL_EXT_blend_func_separateGL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_clip_volume_hintGL_EXT_draw_range_elementsGL_EXT_fog_coordGL_EXT_multi_draw_arraysGL_EXT_packed_pixelsGL_EXT_point_parametersGL_EXT_rescale_normalGL_EXT_secondary_colorGL_EXT_separate_specular_colorGL_EXT_stencil_wrapGL_EXT_texgen_reflectionGL_EXT_texture3DGL_EXT_texture_compression_s3tcGL_EXT_texture_cube_mapGL_EXT_texture_edge_clampGL_EXT_texture_env_combineGL_EXT_texture_env_dot3GL_EXT_texture_filter_anisotropicGL_EXT_texture_lod_biasGL_EXT_texture_mirror_clampGL_EXT_texture_objectGL_EXT_texture_rectangleGL_EXT_vertex_arrayGL_EXT_vertex_shaderGL_HP_occlusion_testGL_NV_blend_squareGL_NV_occlusion_queryGL_NV_texgen_reflectionGL_SGI_color_matrixGL_SGIS_generate_mipmapGL_SGIS_multitextureGL_SGIS_texture_border_clampGL_SGIS_texture_edge_clampGL_SGIS_texture_lodGL_SUN_multi_draw_arraysGL_WIN_swap_hintWGL_EXT_extensions_stringWGL_EXT_swap_control SMBIOS: Edited March 12, 2012 by RedAdder Link to comment Share on other sites More sharing options...
historic_bruno Posted March 12, 2012 Share Posted March 12, 2012 Can you check that you have the latest drivers for the Radeon 9200SE? They'll be old unfortunately Link to comment Share on other sites More sharing options...
Sonarpulse Posted March 13, 2012 Share Posted March 13, 2012 I was able to find some interesting modded drivers at this site: www.hardwareheaven.comPerhaps they will have some hack that allows you to use newer drivers with your card. Link to comment Share on other sites More sharing options...
RedAdder Posted March 13, 2012 Author Share Posted March 13, 2012 Well, I now have a nice cursor. Here's how:From the forum on hardwareheaven it seems that 6.4 or 6.5 is the last Catalyst driver to support my card, so I upgraded my 6.1 to 6.4.The "Omega drivers" seem to be for newer cards as well.The cursor was still black, and if I recall right, it even got worse (also missing in the menu screen) probably because I had changed resolution in between to a higher one.So I figured I should play with the display settings.It turns out both cursors are there if I set color depth to 32bpp.Thanks for the support. Link to comment Share on other sites More sharing options...
historic_bruno Posted March 13, 2012 Share Posted March 13, 2012 Ah, that's interesting. We probably just assume people are using 32-bit color Link to comment Share on other sites More sharing options...
Ykkrosh Posted March 14, 2012 Share Posted March 14, 2012 It turns out both cursors are there if I set color depth to 32bpp.Ah, indeed - it seems Windows doesn't like alpha-blended cursors except on 32-bit displays. (I tested with recent NVIDIA drivers on Win7). A few other people have reported the same problem before, but we never knew what caused it, so thanks for experimenting! I've got a fix so that the game falls back to OpenGL-rendered cursors in that case - I'll probably commit that after the next alpha release (don't want to introduce any unexpected side-effects before then). Link to comment Share on other sites More sharing options...
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