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RedAdder

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Tiro

Tiro (1/14)

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  1. Well, I now have a nice cursor. Here's how: From the forum on hardwareheaven it seems that 6.4 or 6.5 is the last Catalyst driver to support my card, so I upgraded my 6.1 to 6.4. The "Omega drivers" seem to be for newer cards as well. The cursor was still black, and if I recall right, it even got worse (also missing in the menu screen) probably because I had changed resolution in between to a higher one. So I figured I should play with the display settings. It turns out both cursors are there if I set color depth to 32bpp. Thanks for the support.
  2. The game loads on Windows 2000, so it isn't a straightforward Windows 2000<XP<Vista<Windows 7 issue.
  3. Found it after looking. Would the output of dxdiag work as well? (generated 2012-03-11 22:23:05 UTC) OS : Win2k SP 4 (5.0.2195) CPU : IA-32, AMD Athlon 64 Processor 3000+ (1x1x1), 1.81 GHz Memory : 959 MiB; 257 MiB free Graphics Card : Tul Corporation, RADEON 9200SE; OpenGL Drivers : 1.3.1050 Win2000 Release; atioglxx.dll (6.14.10.5646), nvoglnt.dll (6.14.10.9371) Video Mode : 1024x768:16 Sound Card : Realtek AC'97 Audio; Sound Drivers : OpenGL Extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control SMBIOS:
  4. Hi, I enjoy gaming and programming in various languages, I made a lua 2D/3D map generator and look forward to testing your map generator. Btw. the lua map generator is at http://savannah.nongnu.org/patch/?7399 Where can one take a look at the source of the 0AD game? I'm interested in AI, economy, and map generators.
  5. Hi, I'm on Windows 2000 and with minor effort, it works fine, even with my outdated graphics card which doesn't support newer shaders. There is a glitch, however, the cursor is a black box. It would be perfect if you could fix the cursor, and could keep avoiding calling of more of those new-fangled windows XP functions ;-)
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