Phoenix4646 Posted February 25, 2012 Report Share Posted February 25, 2012 Hi there,I've been trying to mod the game by creating a new folder in the mods folder (where you find the 'public' folder as well) and calling it gen. In that folder I put the audio/music folder and changed the main menu and hellenic peace tracks, then I created a new shortcut from pyrogenenis.exe and added -mod=gen. But when I start it, nothing has changed, all the tracks are the same. What did I do wrong? Do I have to change anything else? Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted February 26, 2012 Report Share Posted February 26, 2012 Did you rename the sounds or were they exactly the same? Quote Link to comment Share on other sites More sharing options...
Phoenix4646 Posted February 26, 2012 Author Report Share Posted February 26, 2012 (edited) They are exactly the same, to test it I put all the files from the game into that new folder and renamed it to public (calling it 'internal' also worked), and then it worked. I could hear all the tracks I changed. But why does it only work when I replace the files?03/02/2012 : Does no-one have an idea? Edited March 2, 2012 by Phoenix4646 Quote Link to comment Share on other sites More sharing options...
Phoenix4646 Posted March 8, 2012 Author Report Share Posted March 8, 2012 I'm still looking for the problem, I can't seem to find it. Can nobody help me? Quote Link to comment Share on other sites More sharing options...
Pureon Posted March 9, 2012 Report Share Posted March 9, 2012 I thought I'd reply to your question even though I don't really have an answer for you. The changes you are making will not change the music - I have replicated what you are doing and I can confirm it does not work. What you could try instead, is change the MAIN_MENU_TRACK in the music.js file which is here:binaries/data/mods/public/gui/common/music.jsSo place a duplicate of that file (and folder structure) into your mod folder, and change the track references there. Quote Link to comment Share on other sites More sharing options...
Phoenix4646 Posted March 19, 2012 Author Report Share Posted March 19, 2012 Okay, I've tried out what you told me, but it didn't work. However, creating a new civ and using added tracks for them is no problem. Replacing files that are already in the game (e.g. music files or scripts, like music.js) doesn't seem to work. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 19, 2012 Report Share Posted March 19, 2012 Hmmm, looks like additive mods work right now then, and not mods that replace anything. Sorry for the confusion. Quote Link to comment Share on other sites More sharing options...
quantumstate Posted March 20, 2012 Report Share Posted March 20, 2012 If only additive mods are working that it sounds like the load order is wrong. I don't think we have any way of defining it yet though. Quote Link to comment Share on other sites More sharing options...
Phoenix4646 Posted March 20, 2012 Author Report Share Posted March 20, 2012 (edited) Hm, whatever, I'm sure you guys get to 'fix' this anytime But while I'm at it, where are the unit files located at?EDIT:: @Quantumstate: Yeah, I thought the same. Yet it is still odd that it even didn't work when I renamed the folder ^^ Edited March 20, 2012 by Phoenix4646 Quote Link to comment Share on other sites More sharing options...
quantumstate Posted March 20, 2012 Report Share Posted March 20, 2012 Hm, whatever, I'm sure you guys get to 'fix' this anytime But while I'm at it, where are the unit files located at?EDIT:: @Quantumstate: Yeah, I thought the same. Yet it is still odd that it even didn't work when I renamed the folder ^^The data files describing the units are in simulation/templates, they use an inheritance system. There are also data files which describe the 3D models in art/actors/. Quote Link to comment Share on other sites More sharing options...
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