runrunrun Posted February 21, 2012 Report Share Posted February 21, 2012 can cavalry units run at double speed when double right clicked? like the 'total war' games, and the real 'charging' mode, crushing the enemies down. Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted February 21, 2012 Report Share Posted February 21, 2012 Rome Total focuses only on the battles, while 0 A.D. focuses both on the battles and on the economics, so it would be a mistake to add charge this way, since it would require more attention of the player to the battlefield (a thing the team doesn't want is micro-management like what could be done with this). What can be done is to make the cavalry auto-charge (and this has already been suggested a bunch of times, including by myself), but the team is first developing the main features of the game before thinking about battle mechanics.Even though, rest assured your suggestion will be taken into account. Quote Link to comment Share on other sites More sharing options...
feneur Posted February 21, 2012 Report Share Posted February 21, 2012 Actually this will be implemented pretty much like that, see http://www.wildfiregames.com/0ad/page.php?p=10066 for an old writeup. It might not end up 100% like that, but more or less. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted February 21, 2012 Report Share Posted February 21, 2012 Sorry to disappoint, Pedro, but charging and running are indeed planned. In fact, these features were implemented in Sim1 prior to the Sim2 engine rewrite.Here is a very old showcase on the subject: http://www.wildfireg...age.php?p=10066EDIT: Erik beat me to it. Quote Link to comment Share on other sites More sharing options...
runrunrun Posted February 22, 2012 Author Report Share Posted February 22, 2012 (edited) Actually this will be implemented pretty much like that, see http://www.wildfireg...age.php?p=10066 for an old writeup. It might not end up 100% like that, but more or less.That's REALLY impressive, I've been dreaming to have charging units in an AOE-like game Edited February 22, 2012 by runrunrun Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted February 26, 2012 Report Share Posted February 26, 2012 no entiendo muy vien lo que se quiere decir.¿corren mas rapido los caballos?¿esto se puede hacer? porque no me funcionaAún no. Pero, cómo Erik y Michael me corrigiran esto está planeado para breve y incluso ya fue agregado antes, pero durante la reforma del juego (en 2009, yo creo), la opcion fue perdida. Quote Link to comment Share on other sites More sharing options...
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