Jump to content

about cavalry units


runrunrun
 Share

Recommended Posts

Rome Total focuses only on the battles, while 0 A.D. focuses both on the battles and on the economics, so it would be a mistake to add charge this way, since it would require more attention of the player to the battlefield (a thing the team doesn't want is micro-management like what could be done with this). What can be done is to make the cavalry auto-charge (and this has already been suggested a bunch of times, including by myself), but the team is first developing the main features of the game before thinking about battle mechanics.

Even though, rest assured your suggestion will be taken into account. victory.gif

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...