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Importing Terrain


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I'm one of the unfortunate few who haven't played with the Atlas yet.Yes, this question seems premature, but I'll ask anyways. I was wondering if we can import our own terrain into the game engine. What I had in mind was to use Unity3D and then export the terrain's height-map as RAW and then import it into the game engine. Would this even be possible with the Atlas? Specifically, I just want some old terrains from previous experiments and switch them over to maps for 0 AD.

Thanks :D

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Can you export the height map as a BMP? I know we have discussed adding the option to import BMP heightmaps into the game. The advantage of a BMP is it would be easy to edit one in an image editor, but perhaps we could support other data formats too.

Yes, although Unity doesn't do that by default. But I can convert it.

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