theShadow Posted December 20, 2011 Report Share Posted December 20, 2011 (edited) 0ad compiles with no errors, and starts fine. However, when I start a map, it loads but no models to, and the console is spammed with errors about being unable to load meshes.http://www.pasteall.org/27570seems to be an issue with the collada conversion dll. (although I thought dll's were a windows thing) Edited December 21, 2011 by theShadow Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted December 20, 2011 Report Share Posted December 20, 2011 0ad compiles with no errors, and starts fine. However, when I start a map, it loads but no models to, and the console is spammed with errors about being unable to load meshes.http://www.pasteall.org/27570seems to be an issue with the collada conversion dll. (although I thought dll's were a windows thing)This tells you the problem:ERROR: DllLoader: dlopen(libCollada.dylib) failed: dlopen(libCollada.dylib, 6): image not found;Can you check and see if binaries/system/libCollada.dylib exists? If not, we need to discover why building it failed. How are you building the game, Xcode or GCC? Probably if you're using Xcode, the Collada project is not properly linked as a dependency of the pyrogenesis project (I believe this is a known problem). In that case you'd need to open both projects and build separately. Whereas if you're using GCC, it will automatically build all projects. Quote Link to comment Share on other sites More sharing options...
theShadow Posted December 21, 2011 Author Report Share Posted December 21, 2011 (edited) it does not exist. I will try building it with xcode.btw, I am using xcode 4. I know it's not supported, but I have built pyrogenesis successfully before.EDIT:YAY I fixed it. I compiled collada dylib separately from pyrogenesis, and it now works. Edited December 21, 2011 by theShadow Quote Link to comment Share on other sites More sharing options...
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