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Commandos 1-2-3 like


rammstan6
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With the graphic engine of 0 AD, it could be easy to create a commandos like game. What do you think about?

I don't think that this will be 'easy'. From quick thinking about this: at least this needs significant changes in line-of-sight calculation (sector shape with two levels of attention, binding to unit's direction, blocking by obstructions). Also in Commandos there was movement on walls/ladders and car movement and probably some other things which needs engine support. And of course a lot of art should be created and a lot of gameplay logic should be coded. All this should be possible in case if there will be dedicated team with necessary skills (C++/Javascript programming, low-poly modeling/animating).

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