howlingflute Posted August 10, 2011 Share Posted August 10, 2011 I encountered a problem when I tried to run the ActorEditor on linux. When trying to run the binary I get the following error:./ActorEditor: error while loading shared libraries: ../../../binaries/system/libAtlasUI.so: cannot open shared object file: No such file or directoryI also get a similar error when trying to run the ColourTester./ColourTester: error while loading shared libraries: ../../../binaries/system/libAtlasUI.so: cannot open shared object file: No such file or directoryI am compiling from svn. I get the same runtime errors regardless if I try either of the premake systems (the old default one or the new one).running ldd ./ActorEditor gives me the following results linux-vdso.so.1 => (0x00007fffa9dff000) ../../../binaries/system/libAtlasUI.so => not found libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00007fa9220c7000) libc.so.6 => /lib/libc.so.6 (0x00007fa921d43000) libm.so.6 => /lib/libm.so.6 (0x00007fa921ac0000) /lib64/ld-linux-x86-64.so.2 (0x00007fa9223ee000) libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x00007fa9218aa000)I tried changing the LD_LIBRARY_PATH variable to include ~/0ad/binaries/system but it didn't help. The the libary libAtlasUI.so does exist in ~/0ad/binaries/system so I don't know why I am getting this runtime error. Link to comment Share on other sites More sharing options...
historic_bruno Posted August 10, 2011 Share Posted August 10, 2011 I encountered a problem when I tried to run the ActorEditor on linux. When trying to run the binary I get the following error:./ActorEditor: error while loading shared libraries: ../../../binaries/system/libAtlasUI.so: cannot open shared object file: No such file or directoryI also get a similar error when trying to run the ColourTester./ColourTester: error while loading shared libraries: ../../../binaries/system/libAtlasUI.so: cannot open shared object file: No such file or directoryI am compiling from svn. I get the same runtime errors regardless if I try either of the premake systems (the old default one or the new one).running ldd ./ActorEditor gives me the following results linux-vdso.so.1 => (0x00007fffa9dff000) ../../../binaries/system/libAtlasUI.so => not found libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00007fa9220c7000) libc.so.6 => /lib/libc.so.6 (0x00007fa921d43000) libm.so.6 => /lib/libm.so.6 (0x00007fa921ac0000) /lib64/ld-linux-x86-64.so.2 (0x00007fa9223ee000) libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x00007fa9218aa000)I tried changing the LD_LIBRARY_PATH variable to include ~/0ad/binaries/system but it didn't help. The the libary libAtlasUI.so does exist in ~/0ad/binaries/system so I don't know why I am getting this runtime error.I don't think either of those tools are being used anymore, so they probably haven't been maintained. In fact, I mean to delete ColourTester soon, since it has no use.The Actor Viewer mode in Atlas is a rough approximation of those tools, though as far as I know, we have no UI for editing entities. Link to comment Share on other sites More sharing options...
Shield Bearer Posted August 11, 2011 Share Posted August 11, 2011 actually we do use the ActorEditor Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 11, 2011 Share Posted August 11, 2011 Right, ActorEditor is not integrated into Atlas (yet?) only the ActorViewer (which used to be separate from both Atlas and ActorEditor). It is an integral component of creating actors. I use it often. Link to comment Share on other sites More sharing options...
historic_bruno Posted August 11, 2011 Share Posted August 11, 2011 Right, ActorEditor is not integrated into Atlas (yet?) only the ActorViewer (which used to be separate from both Atlas and ActorEditor). It is an integral component of creating actors. I use it often.But how, I can't even get it to run? If it's something we use, then that needs to be fixed... Link to comment Share on other sites More sharing options...
historic_bruno Posted August 11, 2011 Share Posted August 11, 2011 Found the problem, at least in Windows it's a manifest issue, so I copied bits of http://svn.wildfiregames.com/public/ps/trunk/source/lib/sysdep/os/win/manifest.cpp to http://svn.wildfiregames.com/public/ps/trunk/source/tools/atlas/AtlasFrontends/ActorEditor.cpp and now for the first time, I can run Actor Editor O.o Link to comment Share on other sites More sharing options...
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