Oger-Lord Posted July 22, 2011 Report Share Posted July 22, 2011 Hi again I created a small maze but the unit is not able to reach the end because the pathfinding fails.The unit tries to go to the red circle and stops instead of following the way.Can I change the teal area or is there a work arround? Quote Link to comment Share on other sites More sharing options...
ribez Posted July 22, 2011 Report Share Posted July 22, 2011 Hi again I created a small maze but the unit is not able to reach the end because the pathfinding fails.The unit tries to go to the red circle and stops instead of following the way.Can I change the teal area or is there a work arround?is this a Minotaur's scenario? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 22, 2011 Report Share Posted July 22, 2011 Try turning the rocks 45 degrees until the blue lines align with the red blocks. Quote Link to comment Share on other sites More sharing options...
Oger-Lord Posted July 22, 2011 Author Report Share Posted July 22, 2011 Try turning the rocks 45 degrees until the blue lines align with the red blocks.Thx, solved the problem!Another Question: Exist flying units or other units that cant get blocked? Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted July 22, 2011 Report Share Posted July 22, 2011 The "unit motion overlay" option (I think) might make the behaviour in the screenshot clearer - I expect the tile-based pathfinder is finding a path through some gaps between the red (blocked) tiles, which should show up as a white-outlined string of tiles (I think) with that overlay, and then the short-range pathfinder (which does all the cyan rectangle stuff) is trying to follow it but gets stuck because it can't actually fit through those gaps.Exist flying units or other units that cant get blocked?There's the fighter plane in the latest alpha release . No other unit should get past those obstructions, though. Quote Link to comment Share on other sites More sharing options...
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