liamdawe Posted March 10, 2011 Report Share Posted March 10, 2011 Hello everyone!Just a requested for some feedback on something about the proposed Game Lobby.My idea is simple really, i think that the game lobby should take on Spring RTS's way of doing things in the way that the lobby is external to the game. Why? - They are easier to work with than a full screen/windowed OpenGL lobby inside the game itself - makes it easier for you guys to publish updates to if it was say fixes to the lobby and not the game itself.That and alt-tabbing on Linux is a mess, it just makes things easier on the whole. Quote Link to comment Share on other sites More sharing options...
feneur Posted March 10, 2011 Report Share Posted March 10, 2011 Hello everyone!Just a requested for some feedback on something about the proposed Game Lobby.My idea is simple really, i think that the game lobby should take on Spring RTS's way of doing things in the way that the lobby is external to the game. Why? - They are easier to work with than a full screen/windowed OpenGL lobby inside the game itself - makes it easier for you guys to publish updates to if it was say fixes to the lobby and not the game itself.That and alt-tabbing on Linux is a mess, it just makes things easier on the whole.Hmm, just to clarify things, can you explain why you both say that alt-tabbing is a mess on Linux and wants the lobby to be external to the game? It just seems counter-intuitive to me Quote Link to comment Share on other sites More sharing options...
liamdawe Posted March 10, 2011 Author Report Share Posted March 10, 2011 Alt-tabbing well i don't know of a game that runs fullscreen under Linux that you can actually alt-tab.An external lobby meaning i can resize it at pleasure, put other windows besides it (like firefox, chrome etc) load up springlobby for SpringRTS to see what i mean.I could be sitting in a game waiting for more players for a while, i would want to look up stuff while i wait - as just one example. Quote Link to comment Share on other sites More sharing options...
feneur Posted March 10, 2011 Report Share Posted March 10, 2011 Ah, doing other things while you wait That's a good reason, and makes sense. Even if we go the route of having an in-game lobby you can always have the game window windowed while waiting for other players to join and make it fullscreen when actually playing (Alt+Enter toggles fullscreen/windowed). Quote Link to comment Share on other sites More sharing options...
liamdawe Posted March 10, 2011 Author Report Share Posted March 10, 2011 I didn't realise alt+enter worked so easily, think it should be fine in-game then Quote Link to comment Share on other sites More sharing options...
marsha Posted March 10, 2011 Report Share Posted March 10, 2011 If I play a Spring game I start it in window mode and switch to fullscreen with my window manager, KDE4: Alt+F3 and select fullscreen.An external lobby is kinda nice but it shouldn't look and feel like the Spring-engine lobbies. They look like applications not games with a chat system.I developed a bit for a few of them besides using them. The network protocol is old school, unencrypted text stream like: "LOGIN NAME PASSWORD....\n"Not secure and easy to extend but simple to implement.For external lobby looking at supreme commander or steam is much better.I also commented on the game lobby for 0AD in IRC. I think it should contain features like chat, clan and matchmaking with a score/statistic system.I would be willing to help developing a lobby server. Quote Link to comment Share on other sites More sharing options...
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