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Hello there WFG community! My name is Mitch, I wanted to introduce myself to all of you. I stumbled upon 0.ad from my roommate who has been working on this project for some time, so I wanted to help out in any way I can.

Unfortunately my experience in any kind of sound, art, programming stuff is basically 0. My experience is just in playing RTS games for most of my life. Starting with Red Alert 1, all the way to Starcraft 2, with everything in between. So really the best thing I can do is give ideas on how to round out game play, address balancing, and give feedback on what kinds of things would make playing the game a better experience. But I'd love to help in any way I can.

Good work so far, I was pleasantly surprised when I first booted up the game for a little test run.

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