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ogre3d vs openGL


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Hi all:

While I am still working on my Blender COLLADA issue http://www.wildfiregames.com/forum/index.php?showtopic=13530

I am just curious if there has been any discussion in the past regarding ogre3d and pyrogenesis. I did a quick search for ogre3d in this forum to see if this topic was discussed in the past, but nothing relevant came up.

Thanks

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I'd usually recommend using an existing graphics engine rather than writing one from scratch, and Ogre looks like a reasonable choice. There doesn't seem any point rewriting all the functionality that those libraries provide, unless you want to do something radically different or boundary-pushing.

But in our case we already had a custom renderer working before anyone seriously suggested using Ogre (which was ~5 years less mature than it is now), and it's always seemed easier to incrementally improve our code rather than switch everything to a new graphics engine. I think our current renderer architecture is good enough (though certainly not fantastic) for what we still want to add, so it's probably not worth the effort and disruption of switching.

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Thanks Ykkrosh for your response.

One of the main features that I like about pyrogenesis is using javascript as the scripting language. I see that you did upgrade the version of spidermonkey. Do you think its worth trying to integrate with V8?

You guys have done a fantastic job with the engine. I will keep playing with it and see where it can take me to.

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