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Playing around with new map designs and strategies


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I have played many of the available maps and wanted to create something new. I like not only making attractive maps, but  ones that add some new twist to the game play. I though of mazes and other ways to make maps more challenging. I sort of went that way, using terrain to control movement Here's what I've come up with. It would be great to get some feedback on this.

Nile Delta Conquest 1.xml 1745219202_NileDeltaConquest1.pmp

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