WhiteTreePaladin Posted August 16, 2010 Share Posted August 16, 2010 GIMP 2.6 DDS Settings - save using these settings with the DDS plugin Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 16, 2010 Share Posted August 16, 2010 Yep, DXT3 is basically what I have been using on all the textures for a few years now. Good for people to know. Link to comment Share on other sites More sharing options...
Kimball Posted August 17, 2010 Share Posted August 17, 2010 Would I be able to use interpolated alphas (DXT5 - basically means alpha has grey areas which are partially colored) on objects or is that impossible? Link to comment Share on other sites More sharing options...
Wijitmaker Posted August 17, 2010 Share Posted August 17, 2010 DXT5 worked in the past, if my memory serves me correctly. Each format has a purpose. There is a nice bit of instruction on choices and application found here:http://trac.wildfiregames.com/wiki/ArtDesi...GraphicsFormats Link to comment Share on other sites More sharing options...
Kimball Posted August 17, 2010 Share Posted August 17, 2010 Well I'm asking so I can do cool stuff like see-thru cloth materials and partial player color. I've never tried before so I wanted to make sure it was possible before I broke something. Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 17, 2010 Share Posted August 17, 2010 Yeah, DXT5 works in the game. I just use DXT3 as a default. I am not sure how well the DXT alpha channels render in the engine. Do gentle gradients render very well? Not sure. Link to comment Share on other sites More sharing options...
Jeru Posted August 17, 2010 Share Posted August 17, 2010 Make sure this is in the relevant page on Trac Link to comment Share on other sites More sharing options...
Kimball Posted August 17, 2010 Share Posted August 17, 2010 It is. Check Jason's link. Link to comment Share on other sites More sharing options...
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