Mythos_Ruler Posted August 9, 2010 Report Share Posted August 9, 2010 (edited) Making a new map for the game I am calling 'Greek Creeks' for lack of a better title.It'll help showcase the movement restraints (mountains, water, shallows) and add some gameplay variety to the next release. Edited August 9, 2010 by Mythos_Ruler Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted August 9, 2010 Report Share Posted August 9, 2010 (edited) I like it! (Neat idea there with the rocks and bushes. It's good because we don't have shallows like AoK.) Edited August 9, 2010 by WhiteTreePaladin Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 9, 2010 Author Report Share Posted August 9, 2010 (edited) I got the idea from the game 'Battle for Middle Eart II' where their "shallows" are delineated with rocks and weeds. Right now the lily pad actors don't float (looks like the 'Float on water' feature is still broken for actors), but when they do I'll add some lily pads.I'll probably rename the map something cool like 'Laconian Valley' or 'Arcadia' or something. Edited August 9, 2010 by Mythos_Ruler Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted August 9, 2010 Report Share Posted August 9, 2010 looks like the 'Float on water' feature is still broken for actorsFixed. (Will update the autobuild tomorrow.) Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted August 9, 2010 Report Share Posted August 9, 2010 We do want some actors to stay sunk though (like sunken ships). Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted August 9, 2010 Report Share Posted August 9, 2010 Don't give their actor the "float" property, then . Objects will be rendered as floating if either their actor or their entity specifies floating, so for normal unit actors (e.g. ships) that are used by floating entities there's no need to mark the actor as floating too. It's only needed for actors that do not have an entity template file (e.g. all the little decorative objects). Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted August 9, 2010 Report Share Posted August 9, 2010 I was using some of the ship actors for sunken ships. I guess we'll have to have special actors for that, but that's just a minor annoyance. We should probably use special models for sunken ships anyway. Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted August 9, 2010 Report Share Posted August 9, 2010 Just remove the "<float/>" from the ship actor XML files - the ship entities will still float, but non-entity ship actors won't. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 9, 2010 Author Report Share Posted August 9, 2010 Excellent. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 10, 2010 Author Report Share Posted August 10, 2010 I committed an unfinished version of the map (still needs some eye candy and some other things, plus the fence entities are acting weird), so everyone should get a chance to play it. It is 1v1. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 11, 2010 Author Report Share Posted August 11, 2010 (edited) I committed the final version of the map (titled 'Arcadia') for next release. I removed unclaimed settlements because they don't work yet (players can build new Civic Centres anywhere like in AOE). Map has also been thoroughly eye-candied. Edited August 11, 2010 by Mythos_Ruler Quote Link to comment Share on other sites More sharing options...
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