Jump to content

Ping or latency is a bit slow for an RTS


Danielb32
 Share

Recommended Posts

Hi all, wanted to give a little rant. 
For an RTS game where you are doing many actions very quickly and need a decent response speed from units having a reliable latency is needed.
Its not fun for me when the there is a serious delay between my order and when it actually happens. In single player there is a delay as well but its much faster compared to pvp.
Anyone else experience something similar?

Link to comment
Share on other sites

turns are calculated 5 times each second, so depending on your input, there could be up to a 0.2 second delay for a unit to act on your orders. In laggy games with 8 players, this is exacerbated by slower players since simulation waits for the slowest players to "catch up".

with substantial performance improvements, it could be lowered to 0.1 sec.

Link to comment
Share on other sites

46 minutes ago, real_tabasco_sauce said:

turns are calculated 5 times each second, so depending on your input, there could be up to a 0.2 second delay for a unit to act on your orders. In laggy games with 8 players, this is exacerbated by slower players since simulation waits for the slowest players to "catch up".

with substantial performance improvements, it could be lowered to 0.1 sec.

warcraft 3 and aoe 2 is 0,25 sec if i'm right, so it's ok

Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...