Gen.Kenobi Posted July 31, 2010 Report Share Posted July 31, 2010 Hi.I want to get started into modding this game - I know it's ALPHA, but i want to start now, so i can later on write tutorials for the future modders that may come. I'm using the lastest public realese version and i have a few questions:- What does "Ape" do? What is it's functions?- How to bone models? Well, i don't know how you guys do it here, but in C&C we had to name each part of the model that will make a determined function, so the game engine could read and interpret it. Or i should edit XML files for the .dae files? Please give me some instruction here - i'm looking foward to get my own models ingame.- What does "ColourTester" do? What is it's functions?- How can i edit/add new entities? I have taken a look into my mods/public folder and i can seen to find the "entities" folder, where Mythos Ruller in this thread said that he modded the game.Thank you in advance,-Gen.Kenobi Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted July 31, 2010 Report Share Posted July 31, 2010 APE is a particle engine. It's probably obsolete and useless now.Skeletons are defined in this file. <standard_skeleton>s give the skeleton structures which the game understands; <skeleton>s define a mapping from a 3D modelling program's skeleton structure and naming conventions onto the standard skeletons.ColourTester was for textures where parts get displayed in different colours for different players - it just shows what the recolouring looks like. I don't know how useful it is - it's probably better to just use the Actor Viewer mode in Atlas to see what the textures look like.Entities are now in mods/public/simulation/templates/ Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted August 3, 2010 Author Report Share Posted August 3, 2010 Hmm... i still haven't understood the skeleton thing...It's the configuration guide for the model, with the names of the bones and with what they do?And how to bake and add new animations for new models? Quote Link to comment Share on other sites More sharing options...
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