WhiteTreePaladin Posted June 25, 2010 Report Share Posted June 25, 2010 I'm getting an error about 5 seconds or so after I close the game out with shadows enabled. It only happens when I close the game out with the "X" in the window border. When I close the game through the dialogs, it does not occur. Also, if I disable shadows before I close the game out, it does not happen. Easily reproducible: simply enable shadows, and close the game through the window border controls.Function call failed: return value was -1 (Function failed (no details available))Location: wsysdep.cpp:312 (sys_error_description_r)Call stack:sys_error_description_r (wsysdep.cpp:290) user_err = 216493640 (0x0CE76E48) buf = 0x00AAA86C -> "unknown" max_chars = 0 (0x00000000) err = 266993664 (0x0FEA0000) message = [200] 0 0 0 0 0 0 0 0 0 0 0 0 ... charsWritten = 0 (0x00000000)debug_BuildErrorMessage (debug.cpp:301) description = 0x0CE76E48 -> "Much to our regret we must report the program has encountered an error.Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.Details: unhandled exception (Access violation reading 0x000046FC)" filename = 0x00000000 line = 1242996 (0x0012F774) func = 0x00A986A8 -> [8] { 95 ('_'), 0, 119 ('w'), 0, 115 ('s'), 0, 101 ('e'), 0 } context = 0x00AAA86C (see above) lastFuncToSkip = 0x00000000 emm = 0x00AAA87C -> { pa_mem = 0x0000003F } buf = 0xCCCCCCCC ret = 1238896 (0x0012E770) errno_equiv = 0 (0x00000000) os_error = [100] 0 0 0 0 0 0 0 0 0 0 0 0 ... description_buf = [100] 0 0 0 0 0 0 0 0 0 0 0 0 ... writer = m_pos = 0xCCCCCCCC m_charsLeft = 3435973836 (0xCCCCCCCC)debug_DisplayError (debug.cpp:455) description = 0x0012F644 -> [8] { 63320, 18, 63348, 18, 63084, 18, 52978, 154 } flags = 13275028 (0x00CA8F94) context = 0x00000000 lastFuncToSkip = 0x00000000 pathname = 0x00000000 line = 1242700 (0x0012F64C) func = 0x00CA53DA -> [8] { 137, 69 ('E'), 240, 198, 69 ('E'), 223, 1, 131 } suppress = 0x004F9870 -> [8] { 139 (0x8B), 69 (0x45), 236 (0xEC), 80 (0x50), 232 (0xE8), 234 (0xEA), 84 (0x54), 241 (0xF1) } filename = 0x00000001 er = -33686019 text = 0xCCCCCCCC emm = { pa_mem = 0x0012F684 }wseh_ExceptionFilter (wseh.cpp:238) ep = 0x0012FFF0 -> { ExceptionRecord = 0x00000000, ContextRecord = 0x00000000 } func = [1000] 65021 65021 65021 65021 65021 65021 65021 65021 65021 65021 65021 65021 ... lastFuncToSkip = 0x00000000 message = [500] 0 0 0 0 0 0 0 0 0 0 0 0 ... messageFormat = 0x00000000 descriptionBuf = [150] 65307 18917 65304 18 15136 163 0 0 65176 18 51829 153 ... description = 0x0000002F file = [100] 52428 (0xCCCC) 52428 (0xCCCC) 52428 (0xCCCC) 52428 (0xCCCC) 52428 (0xCCCC) 52428 (0xCCCC) 52428 (0xCCCC) 52428 (0xCCCC) 52428 (0xCCCC) 52428 (0xCCCC) 52428 (0xCCCC) 52428 (0xCCCC) ... er = 0 nestingLevel = 1 (0x00000001) line = 3435973836 (0xCCCCCCCC) flags = 0 (0x00000000)CallStartupWithinTryBlock (wseh.cpp:378) ret = 1245060 (0x0012FF84)00000000 ret = 2147315712 (0x7FFD7000)errno = 0 (?)OS error = 0 (no error code was set)SECOND ERROR (After choosing "exit" on first error dialog)Much to our regret we must report the program has encountered an error.Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.Details: unhandled exception (Access violation reading 0x000046FC)Location: unknown:0 (?)Call stack:00000000errno = 0 (?)OS error = ? Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted June 25, 2010 Report Share Posted June 25, 2010 Enable/disable shadows how? Via the .cfg file, or the console, or something else? Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted June 25, 2010 Author Report Share Posted June 25, 2010 (edited) By console mainly, although if you start with shadows on (from the config) that also crashes on exit. Edited June 26, 2010 by WhiteTreePaladin Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted August 21, 2010 Author Report Share Posted August 21, 2010 I noticed this on IRC:03:11 < bioinfornatics> Philip if i do shadows = false game works03:14 < bioinfornatics> if a dev work on driver part, free radeon crash if i enable shadowWhen shadows are enabled and I close the game through the ingame button, it works fine. When I close it with shadows enabled by clicking the window control I get this error: (Using Nvidia drivers in Windows)Much to our regret we must report the program has encountered an error.Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.Details: unhandled exception (Access violation reading 0x000046FC)Location: unknown:0 (?)Call stack:69558704695EAECFerrno = 0 (?)OS error = 0 (no error code was set) Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted August 21, 2010 Report Share Posted August 21, 2010 Can you run it in the debugger and get the call stack? Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted August 21, 2010 Author Report Share Posted August 21, 2010 Locals- this 0x00000000 {m=??? } ShadowMap * const m CXX0017: Error: symbol "" not found Call stack nvoglnt.dll!69701a1c() [Frames below may be incorrect and/or missing, no symbols loaded for nvoglnt.dll] nvoglnt.dll!6963e29a() nvoglnt.dll!695eaebc() > pyrogenesis.exe!ShadowMap::EndRender() Line 466 C++ pyrogenesis.exe!CRenderer::RenderShadowMap() Line 865 C++ pyrogenesis.exe!CRenderer::RenderSubmissions() Line 1227 C++ pyrogenesis.exe!CRenderer::RenderScene(Scene * scene=0x0a7b2dd8) Line 1451 C++ pyrogenesis.exe!CGameView::Render() Line 413 + 0x39 bytes C++ pyrogenesis.exe!Render() Line 218 C++ pyrogenesis.exe!Frame() Line 345 C++ pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x003a9bf0) Line 441 + 0x5 bytes C++ pyrogenesis.exe!main(int argc=1, char * * argv=0x003a9bf0) Line 460 + 0xf bytes C++ pyrogenesis.exe!wmain(int argc=1, wchar_t * * argv=0x003a6038) Line 371 + 0x7 bytes C++ pyrogenesis.exe!__tmainCRTStartup() Line 594 + 0x17 bytes C pyrogenesis.exe!CallStartupWithinTryBlock() Line 385 C++ kernel32.dll!7c816fe7() libxml2.dll!00620035() libxml2.dll!00690077() libxml2.dll!00620035() libxml2.dll!005f0066() libxml2.dll!00690077() libxml2.dll!00690077() libxml2.dll!00690077() Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted August 21, 2010 Author Report Share Posted August 21, 2010 Debug ModeLocals- this 0x080e5768 {m=0x080ea868 } ShadowMap * const+ m 0x080ea868 {UseDepthTexture=true DepthTextureBits=0 Framebuffer=1 ...} ShadowMapInternals *Call Stack nvoglnt.dll!69701a1c() [Frames below may be incorrect and/or missing, no symbols loaded for nvoglnt.dll] nvoglnt.dll!6963e29a() nvoglnt.dll!695eaebc() > pyrogenesis_dbg.exe!ShadowMap::EndRender() Line 464 + 0xf bytes C++ pyrogenesis_dbg.exe!CRenderer::RenderShadowMap() Line 865 C++ pyrogenesis_dbg.exe!CRenderer::RenderSubmissions() Line 1227 C++ pyrogenesis_dbg.exe!CRenderer::RenderScene(Scene * scene=0x0ad36aa0) Line 1451 C++ pyrogenesis_dbg.exe!CGameView::Render() Line 414 C++ pyrogenesis_dbg.exe!Render() Line 215 C++ pyrogenesis_dbg.exe!Frame() Line 345 C++ pyrogenesis_dbg.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x003a4bc0) Line 441 + 0x5 bytes C++ pyrogenesis_dbg.exe!main(int argc=1, char * * argv=0x003a4bc0) Line 460 + 0xd bytes C++ pyrogenesis_dbg.exe!wmain(int argc=1, wchar_t * * argv=0x003a6c48) Line 371 + 0xd bytes C++ pyrogenesis_dbg.exe!__tmainCRTStartup() Line 594 + 0x19 bytes C pyrogenesis_dbg.exe!wmainCRTStartup() Line 414 C pyrogenesis_dbg.exe!CallStartupWithinTryBlock() Line 384 + 0x5 bytes C++ pyrogenesis_dbg.exe!wseh_EntryPoint() Line 412 C++ kernel32.dll!7c816fe7() Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted August 21, 2010 Report Share Posted August 21, 2010 Should be fixed. Quote Link to comment Share on other sites More sharing options...
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