WhiteTreePaladin Posted June 15, 2010 Report Share Posted June 15, 2010 (edited) The latest revision (7627) compiles, but throws an error immediately when run. The error has to do with the core count of processor.Assertion failed: "apicIdStorage[0]"Location: topology.cpp:167 (ApicIds)Call stack:ApicIds (topology.cpp:145) uninitialized = 0xCCCCCCCC apicIds = 0x00000000cpu_topology_Detect (topology.cpp:292) topology = { numPackages = 0 (0x00000000), coresPerPackage = 0 (0x00000000), logicalPerCore = 0 (0x00000000) }00000000 topology = { numPackages = 0 (0x00000000), coresPerPackage = 0 (0x00000000), logicalPerCore = 0 (0x00000000) }ActivateCounter (whrt.cpp:56) counter = 0x0012FEF4 -> (ICounter)GetNextBestSafeCounter (whrt.cpp:70)InitCounter (whrt.cpp:105)00000000CallFunctionPointers (winit.cpp:71) begin = 0x0012FF28 -> 0x0012FF74 -> end = 0x00C824A8 -> 0x8BFC4589 -> t0 = 10783052 (0x00A4894C) t1 = 5143154 (0x004E7A72)winit_CallInitFunctions (winit.cpp:88)00000000initterm_e (:0)__tmainCRTStartup (crtexe.c:421)wmainCRTStartup (crtexe.c:404)CallStartupWithinTryBlock (wseh.cpp:378) ret = 1245060 (0x0012FF84)00000000 ret = 2147307520 (0x7FFD5000)errno = 0 (?)OS error = 0 (no error code was set)[edit]I can click "continue" and get the game to start. Edited June 15, 2010 by WhiteTreePaladin Quote Link to comment Share on other sites More sharing options...
janwas Posted June 19, 2010 Report Share Posted June 19, 2010 Thanks for the report. I made a silly mistake that only affected a rarely used codepath (for rather old CPUs), which is now fixed. Quote Link to comment Share on other sites More sharing options...
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