Jump to content

Runtime Error - processor core count


WhiteTreePaladin
 Share

Recommended Posts

The latest revision (7627) compiles, but throws an error immediately when run. The error has to do with the core count of processor.

Assertion failed: "apicIdStorage[0]"

Location: topology.cpp:167 (ApicIds)

Call stack:

ApicIds (topology.cpp:145)

uninitialized = 0xCCCCCCCC

apicIds = 0x00000000

cpu_topology_Detect (topology.cpp:292)

topology = { numPackages = 0 (0x00000000), coresPerPackage = 0 (0x00000000), logicalPerCore = 0 (0x00000000) }

00000000

topology = { numPackages = 0 (0x00000000), coresPerPackage = 0 (0x00000000), logicalPerCore = 0 (0x00000000) }

ActivateCounter (whrt.cpp:56)

counter = 0x0012FEF4 -> (ICounter)

GetNextBestSafeCounter (whrt.cpp:70)

InitCounter (whrt.cpp:105)

00000000

CallFunctionPointers (winit.cpp:71)

begin = 0x0012FF28 -> 0x0012FF74 ->

end = 0x00C824A8 -> 0x8BFC4589 ->

t0 = 10783052 (0x00A4894C)

t1 = 5143154 (0x004E7A72)

winit_CallInitFunctions (winit.cpp:88)

00000000

initterm_e (:0)

__tmainCRTStartup (crtexe.c:421)

wmainCRTStartup (crtexe.c:404)

CallStartupWithinTryBlock (wseh.cpp:378)

ret = 1245060 (0x0012FF84)

00000000

ret = 2147307520 (0x7FFD5000)

errno = 0 (?)

OS error = 0 (no error code was set)

[edit]

I can click "continue" and get the game to start.

Edited by WhiteTreePaladin
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...