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0ad on Debian Testing


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I'm just installing 0ad on Debian testing. It works.

Installation


# apt-get install build-essential libsdl1.2-dev zlib1g-dev libpng12-dev libjpeg62-dev libgamin-dev nasm libwxgtk2.8-dev libboost-dev libboost-signals-dev libboost-filesystem-dev libopenal-dev libalut-dev libvorbis-dev libogg-dev libcrypto++-dev binutils-dev libnspr4-dev libdevil-dev libenet-dev libxml2-dev
# ln -s /usr/lib/libGL.so.1 /usr/lib/libGL.so

NB: The sym link solves a problem of "/usr/bin/ld: cannot find -lGL".


$ svn co http://svn.wildfiregames.com/public/ps/trunk/ 0AD
$ cd 0AD/build/workspaces
$ ./update-workspaces.sh
$ cd gcc/
$ make
$ cd ../../../binaries/system
$ ./pyrogenesis_dbg

NB : version of 0AD :

$ svn log 0AD/ | head -3
------------------------------------------------------------------------
r7370 | autobuild | 2010-03-19 23:34:24 +0100 (ven. 19 mars 2010) | 1 ligne

Comments :

I found some bugs particularly:

-one Critical :

./pyrogenesis_dbg										  
TIMER| InitVfs: 16.0607 ms
TIMER| InitScripting: 9.33904 ms
TIMER| CONFIG_Init: 39.7993 ms
TIMER| write_sys_info: 2.42372 ms
TIMER| ps_console: 35.898 ms
TIMER| ps_lang_hotkeys: 22.6056 ms
TIMER| common/setup.xml: 19.3934 ms
TIMER| common/styles.xml: 2.81808 ms
TIMER| common/sprite1.xml: 54.2511 ms
TIMER| common/init.xml: 166.417 ms
TIMER| pregame/sprites.xml: 7.5814 ms
TIMER| pregame/styles.xml: 2.8806 ms
TIMER| pregame/mainmenu.xml: 525.707 ms
TIMER| common/global.xml: 7.43296 ms
TIMER| InitRenderer: 94.8071 ms
TIMER| SimulationInit: 7.52656 ms
TIMER| Init_miscgamesection: 150.615 ms
SND| alc_init: success, using ALSA Software
TIMER| common/setup.xml: 11.0568 ms
TIMER| common/styles.xml: 4.1186 ms
TIMER| common/sprite1.xml: 22.3383 ms
TIMER| common/init.xml: 79.4772 ms
TIMER| loading/loading.xml: 24.9578 ms
TIMER| common/global.xml: 2.58628 ms
X Error of failed request: BadDrawable (invalid Pixmap or Window parameter)
Major opcode of failed request: 138 (NV-GLX)
Minor opcode of failed request: 4 ()
Resource id in failed request: 0x0
Serial number of failed request: 835
Current serial number in output stream: 835
Erreur de segmentation

- You can't kill a wild animal or an enemy, the console indicates :

ERROR: JavaScript Error (scripts/entity_functions.js, line 543): ReferenceError: getGUIGlobal is not defined			  
scripts/entity_functions.js(543): ReferenceError: getGUIGlobal is not defined

- It's too hard to move the camera on top down right left (when you place the cursor of your mouse at the border

- People can go in the sea.

- Music stops during the game.

Good things that i see:

-you can cut a tree, crop the berries, break minerals.

-You can build a building (i test with 1 and 2 person)

-You can create women (but what is the goal?)

-Of course it's very beautiful to see

Thank you for your attention.

Edited by Jarvis Cocker
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  • 6 months later...


# apt-get install build-essential libsdl1.2-dev zlib1g-dev libpng12-dev libjpeg62-dev libgamin-dev nasm libwxgtk2.8-dev libboost-dev libboost-signals-dev libboost-filesystem-dev libopenal-dev libalut-dev libvorbis-dev libogg-dev libcrypto++-dev binutils-dev libnspr4-dev libdevil-dev libenet-dev libxml2-dev
# ln -s /usr/lib/libGL.so.1 /usr/lib/libGL.so

You should add subversion and cmake

Edited by fridelain
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  • 1 year later...

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