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Jarvis Cocker

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Tiro

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  1. I'm just installing 0ad on Debian testing. It works. Installation # apt-get install build-essential libsdl1.2-dev zlib1g-dev libpng12-dev libjpeg62-dev libgamin-dev nasm libwxgtk2.8-dev libboost-dev libboost-signals-dev libboost-filesystem-dev libopenal-dev libalut-dev libvorbis-dev libogg-dev libcrypto++-dev binutils-dev libnspr4-dev libdevil-dev libenet-dev libxml2-dev # ln -s /usr/lib/libGL.so.1 /usr/lib/libGL.so NB: The sym link solves a problem of "/usr/bin/ld: cannot find -lGL". $ svn co http://svn.wildfiregames.com/public/ps/trunk/ 0AD $ cd 0AD/build/workspaces $ ./update-workspaces.sh $ cd gcc/ $ make $ cd ../../../binaries/system $ ./pyrogenesis_dbg NB : version of 0AD : $ svn log 0AD/ | head -3 ------------------------------------------------------------------------ r7370 | autobuild | 2010-03-19 23:34:24 +0100 (ven. 19 mars 2010) | 1 ligne Comments : I found some bugs particularly: -one Critical : ./pyrogenesis_dbg TIMER| InitVfs: 16.0607 ms TIMER| InitScripting: 9.33904 ms TIMER| CONFIG_Init: 39.7993 ms TIMER| write_sys_info: 2.42372 ms TIMER| ps_console: 35.898 ms TIMER| ps_lang_hotkeys: 22.6056 ms TIMER| common/setup.xml: 19.3934 ms TIMER| common/styles.xml: 2.81808 ms TIMER| common/sprite1.xml: 54.2511 ms TIMER| common/init.xml: 166.417 ms TIMER| pregame/sprites.xml: 7.5814 ms TIMER| pregame/styles.xml: 2.8806 ms TIMER| pregame/mainmenu.xml: 525.707 ms TIMER| common/global.xml: 7.43296 ms TIMER| InitRenderer: 94.8071 ms TIMER| SimulationInit: 7.52656 ms TIMER| Init_miscgamesection: 150.615 ms SND| alc_init: success, using ALSA Software TIMER| common/setup.xml: 11.0568 ms TIMER| common/styles.xml: 4.1186 ms TIMER| common/sprite1.xml: 22.3383 ms TIMER| common/init.xml: 79.4772 ms TIMER| loading/loading.xml: 24.9578 ms TIMER| common/global.xml: 2.58628 ms X Error of failed request: BadDrawable (invalid Pixmap or Window parameter) Major opcode of failed request: 138 (NV-GLX) Minor opcode of failed request: 4 () Resource id in failed request: 0x0 Serial number of failed request: 835 Current serial number in output stream: 835 Erreur de segmentation - You can't kill a wild animal or an enemy, the console indicates : ERROR: JavaScript Error (scripts/entity_functions.js, line 543): ReferenceError: getGUIGlobal is not defined scripts/entity_functions.js(543): ReferenceError: getGUIGlobal is not defined - It's too hard to move the camera on top down right left (when you place the cursor of your mouse at the border - People can go in the sea. - Music stops during the game. Good things that i see: -you can cut a tree, crop the berries, break minerals. -You can build a building (i test with 1 and 2 person) -You can create women (but what is the goal?) -Of course it's very beautiful to see Thank you for your attention.
  2. Ok i compiled the source : # apt-get source libxml2 cd libxml2-2.7.5.dfsg libxml2-2.7.5.dfsg# ./configure --prefix=/usr --with-history --with-threads libxml2-2.7.5.dfsg# make libxml2-2.7.5.dfsg# make install So now 0ad compiles. binaries/system$ ./pyrogenesis_dbg TIMER| InitVfs: 30.3825 ms TIMER| InitScripting: 6.79384 ms TIMER| CONFIG_Init: 19.8122 ms TIMER| write_sys_info: 1.2212 ms TIMER| ps_console: 10.0592 ms TIMER| ps_lang_hotkeys: 33.2977 ms TIMER| common/setup.xml: 3.77364 ms TIMER| common/styles.xml: 25.2676 ms TIMER| common/sprite1.xml: 141.386 ms TIMER| common/init.xml: 102.074 ms TIMER| pregame/mainmenu.xml: 427.651 ms TIMER| common/global.xml: 3.00624 ms TIMER| InitRenderer: 68.3667 ms TIMER| SimulationInit: 26.9646 ms TIMER| Init_miscgamesection: 134.731 ms SND| alc_init: success, using ALSA Software TIMER| common/setup.xml: 2.5718 ms TIMER| common/styles.xml: 64.8447 ms TIMER| common/sprite1.xml: 265.818 ms TIMER| common/init.xml: 212.75 ms TIMER| loading/loading.xml: 22.9264 ms TIMER| common/global.xml: 1.76368 ms TIMER| common/setup.xml: 2.36204 ms TIMER| common/styles.xml: 32.4064 ms TIMER| common/sprite1.xml: 189.239 ms TIMER| common/init.xml: 149.481 ms TIMER| session/session.xml: 225.339 ms TIMER| session/manual.xml: 38.7122 ms TIMER| common/global.xml: 27.1747 ms GAME STARTED, ALL INIT COMPLETE Thank you for your help
  3. Ok thank you for your answer... Now I have this bug : ../../../source/tools/atlas/AtlasUI/Misc/DLLInterface.cpp:48:2: error: #error libxml2 must have threading support enabled make[1]: *** [obj/AtlasUI_Debug/DLLInterface.o] Error 1 make: *** [AtlasUI] Error 2
  4. Hello, I can't compile on Ubuntu 9.10 (32 bits) $ make ==== Building mocks_real ==== make[1]: `../../../binaries/system/libmocks_real_dbg.a' is up to date. ==== Building network ==== make[1]: `../../../binaries/system/libnetwork_dbg.a' is up to date. ==== Building engine ==== make[1]: `../../../binaries/system/libengine_dbg.a' is up to date. ==== Building graphics ==== make[1]: `../../../binaries/system/libgraphics_dbg.a' is up to date. ==== Building i18n ==== make[1]: `../../../binaries/system/libi18n_dbg.a' is up to date. ==== Building atlas ==== make[1]: `../../../binaries/system/libatlas_dbg.a' is up to date. ==== Building gui ==== make[1]: `../../../binaries/system/libgui_dbg.a' is up to date. ==== Building lowlevel ==== make[1]: `../../../binaries/system/liblowlevel_dbg.a' is up to date. ==== Building pyrogenesis ==== make[1]: `../../../binaries/system/pyrogenesis_dbg' is up to date. ==== Building mocks_test ==== make[1]: `../../../binaries/system/libmocks_test_dbg.a' is up to date. ==== Building AtlasObject ==== make[1]: `../../../binaries/system/libAtlasObject_dbg.a' is up to date. ==== Building AtlasScript ==== make[1]: `../../../binaries/system/libAtlasScript_dbg.a' is up to date. ==== Building wxJS ==== radiobtn.cpp cc1plus: error: obj/wxJS_Debug/precompiled.h: No such file or directory cc1plus: error: one or more PCH files were found, but they were invalid cc1plus: error: use -Winvalid-pch for more information In file included from /usr/include/wx-2.8/wx/dcgraph.h:17, from /usr/include/wx-2.8/wx/dc.h:892, from /usr/include/wx-2.8/wx/wx.h:48, from /usr/include/wx-2.8/wx/wxprec.h:68, from ../../../source/tools/atlas/wxJS/precompiled.h:23, from ../../../source/tools/atlas/wxJS/gui/control/radiobtn.cpp:1: /usr/include/wx-2.8/wx/geometry.h:91: warning: redundant redeclaration of 'wxPoint2DInt operator*(wxInt32, const wxPoint2DInt&)' in same scope /usr/include/wx-2.8/wx/geometry.h:90: warning: previous declaration of 'wxPoint2DInt operator*(wxInt32, const wxPoint2DInt&)' /usr/include/wx-2.8/wx/geometry.h:93: warning: redundant redeclaration of 'wxPoint2DInt operator*(const wxPoint2DInt&, wxInt32)' in same scope /usr/include/wx-2.8/wx/geometry.h:92: warning: previous declaration of 'wxPoint2DInt operator*(const wxPoint2DInt&, wxInt32)' /usr/include/wx-2.8/wx/geometry.h:96: warning: redundant redeclaration of 'wxPoint2DInt operator/(const wxPoint2DInt&, wxInt32)' in same scope /usr/include/wx-2.8/wx/geometry.h:95: warning: previous declaration of 'wxPoint2DInt operator/(const wxPoint2DInt&, wxInt32)' make[1]: *** [obj/wxJS_Debug/radiobtn.o] Error 1 make: *** [wxJS] Error 2
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