buggy123 Posted August 2, 2009 Report Share Posted August 2, 2009 Well, I've started some 3D modeling using blender and created some stuff. I have made some animal models (penguins and dolphins )So far they're only meshes without any textures or anything, people here can add textures if they want. Anyways, the files are .blender files atm, so I was wondering what kind of files do you guy use? Blender gives a lot of export options (.3ds/.dae/.obj etc.)Of course if you guys don't need penguins and dolphins that's fine. But if you do please replyRegards,Buggy123P.S. What are some of the advantages of 3DS MAX editions over blender? I'm considering getting the student versions (I can afford it, so don't worry) Is the transition hard? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 2, 2009 Report Share Posted August 2, 2009 The game uses .dae files (and a few .pmd files - our proprietary 3d format). However, if you were to submit anything to us, we'd prefer .3ds or .OBJ files, so we can open them and scale them properly, etc. before exporting them to the game. Quote Link to comment Share on other sites More sharing options...
buggy123 Posted August 3, 2009 Author Report Share Posted August 3, 2009 alrighty, should I post them here, pm them to you, or put it somewhere in the open source? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 3, 2009 Report Share Posted August 3, 2009 I think posting them in a zip file to the OS forum would be cool. They'd need to be textured and UVW mapped though, because I'm not going to make my guys map other people's work. Quote Link to comment Share on other sites More sharing options...
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