arn34 Posted July 21, 2009 Report Share Posted July 21, 2009 (edited) Hi !Build of the project worked fine : 11 projects succeeded, 0 error, 0 warning.But when launching game, I get a "Program Error" window with the following message :Assertion failed: "resolution <= 2e-3"Location: whrt.cpp:114 (InitCounter)Call stack:InitCounter (whrt.cpp:100)errno = 0 (?)OS error = 0 (no error code was set)Debug trace is (in French sorry, but it is quite understandable):'pyrogenesis_dbg.exe' : Chargé 'C:\0ad\binaries\system\pyrogenesis_dbg.exe', Les symboles ont été chargés.'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\ntdll.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\kernel32.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\opengl32.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\msvcrt.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\advapi32.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\rpcrt4.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\secur32.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\gdi32.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\user32.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\glu32.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\ddraw.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\dciman32.dll''pyrogenesis_dbg.exe' : Chargé 'C:\0ad\binaries\system\libxml2.dll', Le fichier binaire n'a pas été généré avec les informations de débogage.'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\wsock32.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\ws2_32.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\ws2help.dll''pyrogenesis_dbg.exe' : Chargé 'C:\0ad\binaries\system\iconv.dll', Le fichier binaire n'a pas été généré avec les informations de débogage.'pyrogenesis_dbg.exe' : Chargé 'C:\0ad\binaries\system\zlib1.dll', Le fichier binaire n'a pas été généré avec les informations de débogage.'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.3053_x-ww_b80fa8ca\msvcr80.dll''pyrogenesis_dbg.exe' : Chargé 'C:\0ad\binaries\system\OpenAL32.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\version.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\winmm.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\ole32.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\shell32.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\shlwapi.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\oleaut32.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\WinSxS\x86_Microsoft.VC90.DebugCRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_f863c71f\msvcp90d.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\WinSxS\x86_Microsoft.VC90.DebugCRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_f863c71f\msvcr90d.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\imm32.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\comctl32.dll'Exception de première chance à 0x004bd7b6 dans pyrogenesis_dbg.exe : 0xC0000005: Violation d'accès lors de la lecture de l'emplacement 0x01d68000.whrt.cpp(114): Assertion failed: "resolution <= 2e-3"'pyrogenesis_dbg.exe' : Chargé 'C:\0ad\binaries\system\dbghelp.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\uxtheme.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\msctf.dll''pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\msctfime.ime'Le programme '[2256] pyrogenesis_dbg.exe: Natif' s'est arrêté avec le code 1 (0x1).Anyway, if I click on "Supress", the game seems to launch and run without problem.Any idea about this error message ?TIAArnaud Edited July 21, 2009 by arn34 Quote Link to comment Share on other sites More sharing options...
Belisarivs Posted July 21, 2009 Report Share Posted July 21, 2009 Maybe translation of error messages to English could help. Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted July 21, 2009 Report Share Posted July 21, 2009 The messages are fairly obvious, so there's no need to translate - it's just failing to initialise the high-res timer correctly. Sounds like something for Jan (again ) Quote Link to comment Share on other sites More sharing options...
arn34 Posted July 21, 2009 Author Report Share Posted July 21, 2009 OK, I'll keep an eye on the thread to know if there's much answer to that error message.Thanks. Quote Link to comment Share on other sites More sharing options...
arn34 Posted July 21, 2009 Author Report Share Posted July 21, 2009 (edited) Well, it seems that the game is not working in fact. I managed to rotate around the screen with my mouse (left+right button together) and select units (LMB) but not more. Selecting an unit and right-clicking on a tree shows wood to collect but the unit doesn't go to the tree. Going to the edge of the screen doesn't move the screen. And so on.Don't know what I'm missing or if the error message if for something in that problem ... Edited July 21, 2009 by arn34 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 21, 2009 Report Share Posted July 21, 2009 (edited) It could very well have to do with the timer issue. We've had such issues in the past. Jan or Philip will get back with you (I am merely the Art Dept Lead). Edited July 21, 2009 by Mythos_Ruler Quote Link to comment Share on other sites More sharing options...
arn34 Posted July 21, 2009 Author Report Share Posted July 21, 2009 OK, thanksI filled a bug report : http://trac.wildfiregames.com/ticket/280 Quote Link to comment Share on other sites More sharing options...
janwas Posted July 21, 2009 Report Share Posted July 21, 2009 Curses, this issue again It is indeed a problem with the timer implementation, but everything Works on My Machine and the cause remains unknown. Can you please post your binaries/logs/system_info.txt and motherboard information?Once the timer goes into an invalid state (which is reported by this error message), just about none of the game logic will work since it's dependent on the timeSinceLastFrame, which is why the units won't actually move.I'll be away for the next two days, but in the meantime you should be able to work around the problem by passing -wNoMahaf on the command line. (Please PM me if that doesn't work). FYI, this bug has also been reported at http://trac.wildfiregames.com/ticket/253. Quote Link to comment Share on other sites More sharing options...
arn34 Posted July 22, 2009 Author Report Share Posted July 22, 2009 I added the log to the bug report and here it is again :generated 2009-07-21 20:10:04 UTC)OS : WinXP SP 3 (5.1.2600)CPU : IA-32, Intel Core2 Duo E4500 @ 2.20GHz (1x2x1), 2.19 GHzMemory : 2047 MiB; 1375 MiB freeGraphics Card : ATI Radeon HD 2400 XTOpenGL Drivers : 2.0.6945 Release; atioglx2.dll (6.14.10.6945)Video Mode : 1280x1024:32@60Sound Card : Realtek High Definition AudioSound Drivers : RtkHDAud.sys (5.10.0.5408 built by: WinDDK), OpenAL32.dll (6.14.0357.19), wrap_oal.dll (2.1.4.0)Network Name : poste21 (192.168.0.21)OpenGL Extensions: GL_ARB_depth_textureGL_ARB_draw_buffersGL_ARB_fragment_programGL_ARB_fragment_shaderGL_ARB_multisampleGL_ARB_multitextureGL_ARB_occlusion_queryGL_ARB_point_parametersGL_ARB_point_spriteGL_ARB_shader_objectsGL_ARB_shading_language_100GL_ARB_shadowGL_ARB_shadow_ambientGL_ARB_texture_border_clampGL_ARB_texture_compressionGL_ARB_texture_cube_mapGL_ARB_texture_env_addGL_ARB_texture_env_combineGL_ARB_texture_env_crossbarGL_ARB_texture_env_dot3GL_ARB_texture_floatGL_ARB_texture_mirrored_repeatGL_ARB_texture_non_power_of_twoGL_ARB_texture_rectangleGL_ARB_transpose_matrixGL_ARB_vertex_buffer_objectGL_ARB_vertex_programGL_ARB_vertex_shaderGL_ARB_window_posGL_ATI_draw_buffersGL_ATI_envmap_bumpmapGL_ATI_fragment_shaderGL_ATI_meminfoGL_ATI_separate_stencilGL_ATI_texture_compression_3dcGL_ATI_texture_env_combine3GL_ATI_texture_floatGL_EXT_bgraGL_EXT_blend_colorGL_EXT_blend_func_separateGL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_compiled_vertex_arrayGL_EXT_copy_textureGL_EXT_draw_range_elementsGL_EXT_fog_coordGL_EXT_framebuffer_objectGL_EXT_gpu_program_parametersGL_EXT_multi_draw_arraysGL_EXT_packed_depth_stencilGL_EXT_packed_pixelsGL_EXT_point_parametersGL_EXT_rescale_normalGL_EXT_secondary_colorGL_EXT_separate_specular_colorGL_EXT_shadow_funcsGL_EXT_stencil_wrapGL_EXT_subtextureGL_EXT_texgen_reflectionGL_EXT_texture3DGL_EXT_texture_compression_s3tcGL_EXT_texture_cube_mapGL_EXT_texture_edge_clampGL_EXT_texture_env_addGL_EXT_texture_env_combineGL_EXT_texture_env_dot3GL_EXT_texture_filter_anisotropicGL_EXT_texture_lod_biasGL_EXT_texture_mirror_clampGL_EXT_texture_objectGL_EXT_texture_rectangleGL_EXT_vertex_arrayGL_KTX_buffer_regionGL_NV_blend_squareGL_NV_texgen_reflectionGL_SGIS_generate_mipmapGL_SGIS_texture_edge_clampGL_SGIS_texture_lodGL_WIN_swap_hintWGL_EXT_swap_control Motherboard is from DELL (Vostro 200 computer) and is Intel G33 based (with GMA 3100 GPU but I have an additionnal ATI Radeon HD 2400 XT graphic card). Quote Link to comment Share on other sites More sharing options...
arn34 Posted July 22, 2009 Author Report Share Posted July 22, 2009 I'll be away for the next two days, but in the meantime you should be able to work around the problem by passing -wNoMahaf on the command line. Perfect !!! That works ! Quote Link to comment Share on other sites More sharing options...
arn34 Posted July 27, 2009 Author Report Share Posted July 27, 2009 Not sure if this is related with the errors here above, but I cannot open game menu (F10) on my Windows build (not yet tryed on my Mac build). Quote Link to comment Share on other sites More sharing options...
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